Camelpoo Posted July 11, 2008 Share Posted July 11, 2008 Hi there. Saw a pic of apartments in the latest National Geographic and modeled them. I am self taught, and besides the sold metal lamps, this is normally where I would leave it, but I need to learn more. How can I improve on this render? Thanks! Max8 + Vray. Link to comment Share on other sites More sharing options...
alfienoakes Posted July 11, 2008 Share Posted July 11, 2008 Nice start.. First thing that really jumps out is the background image.. Way to small res, and the scale is way off. The clouds look huge. The glass needs a bit of work, no real reflections and looks a bit blocky.. Some of the textures look slightly overdone... a bit too much. Maybe the grain is too large, and the colour is maybe a bit too rich.. But, good start. Link to comment Share on other sites More sharing options...
birdman67 Posted July 11, 2008 Share Posted July 11, 2008 Not sure what the actual color palette is, but it looks much too saturated. Also, although it's modeled nicely the lighting needs alot of work. Link to comment Share on other sites More sharing options...
jameson101 Posted July 11, 2008 Share Posted July 11, 2008 Hey there Camelpoo I noticed your trees are blurred, dont know if you are using a plugin for the trees or max's. You have done your water very nicely. The sky is way to big, just search google and you will be able to find a huge landscape, just search panorama landscape. Those lamp posts look a bit wierd, scale Hoop ek kan meer van jou werk sien. Link to comment Share on other sites More sharing options...
Camelpoo Posted July 14, 2008 Author Share Posted July 14, 2008 Thanks for the feedback! I am focussing on the lighting for now. I reworked the lighting and the background in the images below. The overcast image was lit with hdri and a weak directional light. (After the render I upped the reflection in the windows, much better.) Is this any better? Thanks. jameson101: Ah! Nog 'n Suid Afrikaner! Thanks for the comments. Got no idea why the trees (geometry, no rpc) is blurred. I will get to the lampposts after I get the lighting right. Good luck with the flooding and stuff down there! birdman67: You are right. I toned down the saturation for the subsequent renders. Working on the light.. alfienoakes: Thanks. Eased back on the materials a bit. Trying to get the lighting aced before I do the rest. Link to comment Share on other sites More sharing options...
STRAT Posted July 14, 2008 Share Posted July 14, 2008 i'd also get rid of that oil slick in the river Link to comment Share on other sites More sharing options...
jameson101 Posted July 14, 2008 Share Posted July 14, 2008 Hey there, a bit better, a few issues i noticed. Your windows reflections are crazy, the mapping is wrong. It is easy to fix but you must tell me how you are doing it. Do you just have a Reflection map on the window material or is the enviroment just as a materal in the Render Settings/Enviroment?? The backround image I still dont like, it is better with less clouds as in the first image but the clouds just look wierd, can also see it is low quality. I also noticed in the 2 images you posted there is a difference, look on attached image to see what I mean. Did you change the render settings at all? Its either the Envirmoent or the image sampler I think. Link to comment Share on other sites More sharing options...
Camelpoo Posted July 14, 2008 Author Share Posted July 14, 2008 Hi there. Thanks again for the comments. I think I know where I screwed up with the windows. I somehow have reflections specified in the mtl slot as well as background geometry with the same .jpg. Will try less busy background tonight. The 3 are rendered completely differently. The first was with IR Map for primary and Light Cache for secondary. Second was IR Map and QMC. Third was LC and QMC with the HDRI in background and lighting. Each with their own settings. I can screenshot the details if you need? Of all 3, the first one was faster and retained more detail. Will make fixes and show tomorrow. Thanks again! (Will also clean up oil slick hehe;)) Link to comment Share on other sites More sharing options...
Camelpoo Posted July 15, 2008 Author Share Posted July 15, 2008 I was right about the windows. The half-sphere with image for reflection didn't reach high enough, so the top windows went screwy. Question: I tried rendering last night with IR (preset high) and LC 800 (secondary)samples 0.2 radius and it takes longer than is economical (10 hours and it was still chewing on prepass #4. Usually these settings make for pretty quick rendertimes. My computer is not that slow.) Then I tried QMC for first bounce at 24 samples, and same LC settings for secondary. Much quicker, but the trees are fuzzy and the displacement on the building goes away. Any ideas on how to get the details back and cut back render times? Thanks! Link to comment Share on other sites More sharing options...
jameson101 Posted July 15, 2008 Share Posted July 15, 2008 How big are you rendering??? It shouldnt be taking so long. Put a screenshot of the settings and we can so through it and try figure out what is going on. Also take a sceenshot of a perspective viewport(wireframe), I just want to see you lighting and model. I like looking at people work:) Also I just wana know for interest sake. What type of computer are you working on. Link to comment Share on other sites More sharing options...
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