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thatch roof


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Break up the primary form into 3 seondary forms (Ex: pyramid, cap, skirt) and then apply separate H/F modifiers to each one with so you can control each independently.

 

You might be able to get away with mapping for the cap and pyramid forms (really depends on camera distance), but that bottom skirt will need something similiar to H/F.

 

If you have never used H/F before, you might want to just play with it on a simple plane so you can get a feel for how it works.

 

Good Luck...

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