rakeshtagotra Posted July 21, 2008 Share Posted July 21, 2008 Actually i am making a room. but i am facing the some problem. i have made the walls white but its not looking white in the rendering. actually i have put the wooden tiles textures on the floor and its color is reflecting the whole room. but to do now. help me i am using vray1.5 with 3d max 2008 Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 21, 2008 Share Posted July 21, 2008 Hi, That's called "colour bleed" and it's what happens when you mix a strong colour in a room on a large surface (i.e. floor, wall, etc). I'm a Mental Ray kinda guy, but I think the basic tips should apply to v-ray. * Tone down the reflection of the colour/material - that helps a lot * render in separate passes and combine in post * render the wall white and then add the colour completely in post with some sort of layering-marquee-paint bucket-multiply effect on the layer Link to comment Share on other sites More sharing options...
Ky Lane Posted July 21, 2008 Share Posted July 21, 2008 Turn down your secondary bounces to like, 0.3 - 0.5. That will take away alot of the color bleed. Link to comment Share on other sites More sharing options...
STRAT Posted July 21, 2008 Share Posted July 21, 2008 in cinema you'd turn the saturation button down, or even use the material override option. Link to comment Share on other sites More sharing options...
rakeshtagotra Posted July 21, 2008 Author Share Posted July 21, 2008 Thank you very much. Thanks for the help. Let me try this . i will revert back to you shortly. Link to comment Share on other sites More sharing options...
Q-Bix Posted July 21, 2008 Share Posted July 21, 2008 You could try vray overide material. have a more subtle version of the texture in the GI slot. http://www.spot3d.com/vray/help/150SP1/examples_vray_overridemtl.htm#ex3 Link to comment Share on other sites More sharing options...
Joseph Petrino Posted July 21, 2008 Share Posted July 21, 2008 In vray, the "saturation" spinner fixes this problem. Link to comment Share on other sites More sharing options...
Fran Posted July 21, 2008 Share Posted July 21, 2008 I had success by reducing the GI output to something like 0.5 in the object's Vray Properties. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted July 21, 2008 Share Posted July 21, 2008 I prefer the Vray Override material that Q-bix mentioned. I find that it has greater color control and you don't have to jack with your GI properties if you don't want to or if you are happy with your lighting and don't want to touch the settings. The only thing to avoid is making the GI color vastly different from your object. Such as if you had a red rug, yet the room is getting a green color bounce. Link to comment Share on other sites More sharing options...
Hao La Posted July 22, 2008 Share Posted July 22, 2008 You can try by right click on the floor object, go to Vray properties, them decrease the Generate GI value (from 1 to something like 0.5). You will see the different. Link to comment Share on other sites More sharing options...
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