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Floor color reflecting in the whole room


rakeshtagotra
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Actually i am making a room. but i am facing the some problem. i have made the walls white but its not looking white in the rendering. actually i have put the wooden tiles textures on the floor and its color is reflecting the whole room. but to do now. help me i am using vray1.5 with 3d max 2008

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Hi,

 

That's called "colour bleed" and it's what happens when you mix a strong colour in a room on a large surface (i.e. floor, wall, etc).

 

I'm a Mental Ray kinda guy, but I think the basic tips should apply to v-ray.

* Tone down the reflection of the colour/material - that helps a lot

* render in separate passes and combine in post

* render the wall white and then add the colour completely in post with some sort of layering-marquee-paint bucket-multiply effect on the layer

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I prefer the Vray Override material that Q-bix mentioned. I find that it has greater color control and you don't have to jack with your GI properties if you don't want to or if you are happy with your lighting and don't want to touch the settings.

 

The only thing to avoid is making the GI color vastly different from your object. Such as if you had a red rug, yet the room is getting a green color bounce.

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