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pantone colour mathcing in vray


Brute Guy
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Hello all,

 

I am working on some renders which require colour matches to pantone shades. On most occasions i'll adjust this kind of thing in photoshop after, but I got thinking aabout it, and just wonder if there is anyway of mathing the shades within the program?

 

Its not so much of a problem, more a query.

 

One more thing, can anyone see my profile picture? Can't see it myself?

 

Cheers

 

Marc

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Hello all,

 

I am working on some renders which require colour matches to pantone shades. On most occasions i'll adjust this kind of thing in photoshop after, but I got thinking aabout it, and just wonder if there is anyway of mathing the shades within the program?

 

Its not so much of a problem, more a query.

 

One more thing, can anyone see my profile picture? Can't see it myself?

 

Cheers

 

Marc

 

 

Hi Marc

 

I create a vray mat select diffuse and enter the RGB values for the pantone...I use the link to the convertion site below to get these values

http://www.mediarocket.com/colorchart.html

 

Also no cant see you pic

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Hi Travis,

 

Thanks for the link, i'm quite interested in the solution you pose in the second part of your response? I have gamma 2.2 correction in max, and the pantone RGB values I typed in always seemed to come out much lighter in the renderings when I compared it to the pantone listings on an internet site?

 

So my way-around this was to have one screen with photoshop showing a screen grab of the colour, and then a screen with my materials lister with an enlarged preview window of the colour. With the two pretty much next to each other, I could compensate the values so that they visually matched.

 

My inefficiency is due to to my lesser understanding of firstly, colour mapping, and then the concept of gamma 2.2!

 

Any thoughts?

 

Cheers

 

Marc

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The color will still vary according to shadow and light hitting it, but with this, you can pinpoint any pixel on the screen, and control what color it comes out on the final image. By 'gamma 2.2' do you mean working with LWF, and burning the gamma in? If so, that should still work fairly well, even though Vlado states that you must be full linear with no clamping.

 

http://www.cgarchitect.com/vb/170341-post2.html

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