Spongebob Posted April 1, 2003 Share Posted April 1, 2003 I have been trying to reproduce a brick/block material in MAX and I need some help. I tried using bitmap textures - they looked good, but did not accurately describe the true matrial I am after. I tried procedurals and it got me much closer, but still not what I wanted. I need to show differing sized course heights. So I decided to unwrap the model and paint it in Photoshop. I got the unwraping down pat with help from a great tutorial, but I cannnot find a decent tutorial on methods to reproduce a brick/block material in this way. This is a picture of the chapel I am modeling. It shows the brick/block I want to mimic. I am trying to make a material which shows this chapel in perfect condition. Excessive wear and dirt is not necessary. (I don't think so, anyway) Also, any ideas on how to correctly show the coats-of-arms above the door? Any help is greatly appreciated. Thanks, Jeff Link to comment Share on other sites More sharing options...
Cesar R Posted April 1, 2003 Share Posted April 1, 2003 I wish I could help you, I dont even know how to unwarp a model ... but I can model.. do that count? Link to comment Share on other sites More sharing options...
bigcahunak Posted April 1, 2003 Share Posted April 1, 2003 If I'm not mistaken, there were a few tuts Jeff posted a link to in the news section (from the home page, not the forum) about a month or two back. Again, if my memory works... it was something to do with total textures. Good luck. Link to comment Share on other sites More sharing options...
ingo Posted April 2, 2003 Share Posted April 2, 2003 The best is to make photos of the textures you need and clean them in your image editor. For special textures like arcs its better to modell them than to make complicated textures. Just look at the Sponza Atrium contest here. HTH ingo Link to comment Share on other sites More sharing options...
nisus Posted April 2, 2003 Share Posted April 2, 2003 Shoot your photo's at an overcast day so you don't have harsh shadows on your pictures nisus Link to comment Share on other sites More sharing options...
Spongebob Posted April 2, 2003 Author Share Posted April 2, 2003 Thank you all for your help. I looked into the atrium post by ingo and the downloadable maps which were available on the site were a close match. I will start there and see how it looks. Nisus, I agree with you. It actually surprises me that you said that, most people think that a bright sunny day is better. (for beers maybe) Anyhow, this building is in England and I am in the US so I did not have the option to take my own pictures. I downloaded this one off the internet. I found out it's not just for porn anymore. Thanks all, Jeff BTW - did anyone have any idea about the coats-of-arms? At first look I thought maybe a displacement map, but I do not have good results from them. Link to comment Share on other sites More sharing options...
nisus Posted April 4, 2003 Share Posted April 4, 2003 It actually surprises me that you said that, most people think that a bright sunny day is better. Taking pictures on a bright sunny days and using them in a 3d-scene afterwards will always have 'two' suns: the one casting shadow in the photo and the one in the scene. If people were to stop and think about this for 1 second only, I'm sure they would find out... As you said, not many people stop and think rgds nisus Link to comment Share on other sites More sharing options...
Jefferson Grigsby Posted May 31, 2003 Share Posted May 31, 2003 I always photograph early in the morning under diffuse light, instead of direct sunlight. As far as your texture, you are most of the way there with you photos. How close will you be to the building in your Images? I would generate textures in Photoshop from whatever photos of the building you can take, including the coat of arms. I may be able to help you more if I know the specifics of what you are trying to accomplish through this process and/or final imagery. Link to comment Share on other sites More sharing options...
Spongebob Posted June 5, 2003 Author Share Posted June 5, 2003 Well, I asked someone here at work who has been near there how far is is from here to there and he estimated it at about 5,000 miles. I am in Detroit, MI and the building is in jolly ol' England. I know what you're thinking, take some photos perpendicular to the surfaces of the stone and use them for the texture mapping. Boy, I wish I could do that, however the distance is obviously too great. To add to this, I am trying to produce renders of what this building (and another larger one on the same site) would have looked like newly constructed without all the soot and weathering. I did find a fairly decent jpeg which I am using as a starting point. I have altered the coloring and applied it to a tiled material withing MAX. This worked fairly well, but left nothing for the coats of arms. I am thinking that maybe I could tile the jpeg withing Photoshop and then modify the new jpeg to include the coats of arms. I have tried to do this, but my knowledge of Photoshop is limited and I could not find a tool to tile an image other that pattern maker, which I could not control well enough. If you have any suggestions please let me know. This whole project has been one great learning experience after another. Thanks, Jeffrey Ries Detroit, MI Link to comment Share on other sites More sharing options...
xgarcia Posted June 5, 2003 Share Posted June 5, 2003 You might try Marlin Studios' Classic Stonwork texture collection. It's seamless and comes with bumpmaps also. link Xavier Link to comment Share on other sites More sharing options...
nisus Posted June 9, 2003 Share Posted June 9, 2003 Spongebob, RTFM ps7 or buy a book rgds nisus Link to comment Share on other sites More sharing options...
vizwhiz Posted June 9, 2003 Share Posted June 9, 2003 hi There SB check This out, a Link to a List of Links: Textures: Wall Exterior: http://www.viz2000.com/html/alfa/wall-exterior.html Wall Interior: http://www.viz2000.com/html/alfa/wall-interior.html Flooring: http://www.viz2000.com/html/alfa/flooring.html **** StoneCad by Cultured Stone http://www.stonecad.com/Index/index.html They have a "free" cd for Stone Textures here is the direct Link for That: http://www.stonecad.com/About_StoneCAD/Get_StoneCAD_R_/get_stonecad_r_.html it says: "... tour the photo gallery of more than 300 Cultured Stone® applications, cataloged by type of project for easy reference." **** let me know if This is helpful or if you find any other resources Thanks Randy Link to comment Share on other sites More sharing options...
vizwhiz Posted June 9, 2003 Share Posted June 9, 2003 hi There Sb, (almost forgot) for Bricks: check This out, a Link to a List of Links: Wall Exterior: Accurate-Image online Masonry Designer(s): http://www.viz2000.com/html/alfa/wall-exterior.html This is a "must have" for doign brick work, This is so way cool download the "free" designers and make your own Brick Textures Acme: http://www.acmebrick.com/md/index.htm Belden: http://www.beldenbrick.com/ McNear: (rustic bricks and pavers!!!!) http://www.mcnear.com/ **** check it out Thanks Randy Link to comment Share on other sites More sharing options...
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