spuntik57 Posted July 22, 2008 Share Posted July 22, 2008 Guys How to make a target light using Maxwell? I'm currently modeling on 3d Max. Thanx Link to comment Share on other sites More sharing options...
Devin Johnston Posted July 24, 2008 Share Posted July 24, 2008 Lights are created using materials, simply apply a material to an object that would normally be emitting light and there you go. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted July 24, 2008 Share Posted July 24, 2008 I made the attached with a small sphere with an emitter material applied. Backed the sphere up with a parabolic reflector (quick hand made shape point to point (0,0 1,1 2,4 3,9 4,16) lathed scaled until "pretty") with an applied reflection material, maybe the default chrome. The sixteen different instances are merely moving the reflector back. Upper right is close then moves back by equal increments in reading order (left to right top row, down to left second row...). (Guessing now...) To make a target light out of it, you could bind the "bulb" to the reflector. Put the reflector's pivot in the middle of the bulb. Create a dummy "light target" and assign a look at controller to the reflector to look at the dummy. Link to comment Share on other sites More sharing options...
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