Dave Buckley Posted July 24, 2008 Share Posted July 24, 2008 Guys i have revisited the Dwayne Ellis bathroom scene to work on composition, colour, texturing etc, so please crit this render as much as possible to say what i need to improve. THings i have noticed already towel rail is not textured (oops)floor has been moved away from the wall (accident)towel looks rubbish Feel free to destroy this in as many ways possible so that i can continue my learning No post production yet, this render is straight from Max lit with daylight system and sky portal and two IES lights Link to comment Share on other sites More sharing options...
Fran Posted July 24, 2008 Share Posted July 24, 2008 I dunno. I kinda like the backlit toilets. But seriously, the scene looks very well textured and lit. The model is great except for the towel as you mentioned. Try using a different fabric preset for your cloth sim. It would be great to see a larger version. I don't know if the aliasing is from downsampling your image size or from your MR settings. Link to comment Share on other sites More sharing options...
Dave Buckley Posted July 24, 2008 Author Share Posted July 24, 2008 the model isn't mine, it is the dwayne ellis bathroom scene that has been floating around the forums. i find it difficult to get good aliasing/sharp images straight from mental ray. it has mitchell filter, 1 - 64 adaptive sampling, jitter on, BSP2, spatial contrast 0.01 for RGBA and FG at medium maybe i should look at different settings. how about composition??? and i think it could be improved alot, there is still something that stops looking like it has been done by a professional company which is the standard i am trying to get too as always. some level of realism is missing and to be honest i think it looks boring??? not sure why, maybe due to lack of colour or maybe because i have been looking at it for soooooo long Link to comment Share on other sites More sharing options...
Fran Posted July 24, 2008 Share Posted July 24, 2008 Dave, to get a feel for professional shots, look at a lot of reference photos. Also, remember that most catalog/web product shots are staged sets and not actual rooms. You have a minimum of camera distortion here, so that is good. Link to comment Share on other sites More sharing options...
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