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weird anomaly


karolisbilz@yahoo.com
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hey there

 

can some1 tell wtf is this weirdness in my model....i know similar to this happenes when there are 2 same objects in the same place but it's not this case.....it looks weird and i dont know what to do with this......this is shape lofted by a path ....and as i didn't render it untill suirten point i don't know if this anomaly was from the begining.....but i think it was cause i didn't to to damn thing much just conveted it to editible poly....

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it does look like double faces. maybe your lofted shape had a double spline in it and it actually made double faces without you knowing? try setting the secondary rays bias to 0.01 and see if that clears it up.

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Weird Thing 2 may have a vertex weld failure at that inside corner. This might be consistent with some of what other people are saying. Go in and test move one vertex, make sure you don't have two. Do all the faces you'd think would move along with it do so or do some stay in place?

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In my experience Max doesn't turn corners well when using loft or sweep.

 

Make single straight run loft segments then miter the pieces at the corners.

 

This method may seem time consuming but so is spending all day looking for a workaround without success.

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