Robin3D Posted July 25, 2008 Share Posted July 25, 2008 Hi. I've had some problems in the past with my Display Drivers. Some drivers displayed some kind of triangulation through my objects (like little black triangles). Anyway, that's all fixed, but I don't really know what the difference is between drivers. Also, I found out that some Drivers flip faces, which really is a pain in the ass. There is Software, OpenGL and Direct3D. Does anyone know what exactly is the difference and what's the best to use? Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 25, 2008 Share Posted July 25, 2008 I dont think the driver itself changes if the normals are flipped...I think it's more that certain drivers SHOW you which are flipped in the preview...others do not. Link to comment Share on other sites More sharing options...
Macer Posted July 25, 2008 Share Posted July 25, 2008 I think that if you are using reasonably modern hardware and max 2008 or later, then directX is the preferred option. However someone with more experience may correct me? Link to comment Share on other sites More sharing options...
nelpiper Posted July 26, 2008 Share Posted July 26, 2008 Unfortunately, if your using consumer cards (g-force series for example), you'll get better results with DIRECT 3D. For example, I have a 8800gtx and once changed my driver from direct3d to opengl. The viewports got smoother but, since I'm using MAX 2008 and it's the wonderful viewport shadows, the shadows does not work in opengl for this card. Hope that helps. Good luck. Link to comment Share on other sites More sharing options...
Robin3D Posted July 28, 2008 Author Share Posted July 28, 2008 (edited) I'm using Max 2009 and a GeForce Go 7600. I'll try Direct 3D. Thanks. Edit: I tried both Direct3D and OpenGL. I noticed that both were very slow. Software is way smoother. Edited July 28, 2008 by Robin3D Link to comment Share on other sites More sharing options...
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