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Swimming pool problem


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I've removed the diff and reflect maps, and changed it to a typical water material but the water still dosn't seem transparent.

 

I've rotated a copy of the water plane to test that you can see through it, the material seems ok.

 

I am trying to get the water looking similar to the attached image (from another post) but cant figure out what is wrong...

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i know this wasn't the topic here...

 

You're right, it wasn't, but don't let that stop you from chiming-in with something useless.:rolleyes:

 

Nick, what are your Raytrace settings? Make sure the reflect/ refract rays are set high enough (use 6 each just to be sure). Maybe check the plane's normals are pointing the right way.

 

Considering the rotated plane is also blocking your environment and returning black, I tend to think that it may be an env issue. Just double check that your env image and env settings are as they should be.

 

S.

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At the side of the pool ive put a copy of the pool water object and it seems ok, but in the pool it is still dark and not see through.

 

Ive only covered half of the pool with the water object to test.

 

Any more ideas what's wrong and how to get it right?

 

Cheers.

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