Cesar R Posted April 21, 2002 Share Posted April 21, 2002 Hello guys, I wanted to paint a parking lot texture on a plane for a rendering. My guestion is, how would I go about doing this in photoshop to that my texture matches the plane exactly and the lines are where they are supposed to be ? Link to comment Share on other sites More sharing options...
quizzy Posted April 22, 2002 Share Posted April 22, 2002 First: render the plane alone, with an alpha channel. second: load it in photoshop, and select the alpha channel, copy and paste into a new image. now you have the plane by itself. you need a pretty high resolution if you paint such a mapping. I think the above will help you. but: think about doing the lines with splines.... Link to comment Share on other sites More sharing options...
Cesar R Posted April 22, 2002 Author Share Posted April 22, 2002 cool, thank you, do i have to render the alpha channel into a differet file ? by the way, what if I am modeling something more complex like a head for example. How would you pain a texture then ? Link to comment Share on other sites More sharing options...
quizzy Posted April 23, 2002 Share Posted April 23, 2002 not nessesary to render it to a seperate file... Link to comment Share on other sites More sharing options...
Pavel Roder Posted May 3, 2002 Share Posted May 3, 2002 try Texporter script for MAX... 1) U got a model 2) Map it with UVW map 3) Texporter will render U the actuall mapped-face-map 4) Load this into PS and make matching bitmap into this! 5) Use the bitmap on the same mapped model. enjoy Link to comment Share on other sites More sharing options...
Erik Lund Posted May 10, 2002 Share Posted May 10, 2002 One word: DeepPaint 3D!!!!! This app is the by far the best tool for texturing when used with Photoshop and Max/Viz. Also check out it's sister app: Deep UV. Great for unwrapping and packing your UVs. The two apps are well worth the money ($1,400 US for the total package) if you like painting your own textures. The two apps also work with almost all other major 3D apps. check out their website for more info: www.righthemisphere.com [ June 19, 2002, 07:50 PM: Message edited by: Erik Lund ] Link to comment Share on other sites More sharing options...
Spongebob Posted April 1, 2003 Share Posted April 1, 2003 This is an excellent tutorial on UVW unwrapping in Max. Also export with texporter. It will give you all the knowledge you need (aside from how to use Photoshop) to enable you to paint your own textures. http://www.3dtotal.com/ffa/tutorials/max/UVW_mapping_an_object/UVW_mapping_an_object1.asp Jeff Link to comment Share on other sites More sharing options...
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