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Vray Proxy problem


aligrafix
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Hi everyone. I have a small problem with vray proxies.I have a car with multiple multi-sub object materials. There are 4 material slots with multi-subobject materials.In this case, there are 4 materials slots which contain car material. Now i take this car into my scene and created a vray proxy of that car. I created 8 instanced copies of this car. problem is that when i render,car model and vray proxies overlap and in rendering, the car renders with missing polygons or illegal patches on it.If i render the car alone, it renders fine but with vray proxy and car are placed at the same place, they render badly. If i export the proxy and then create separate proxy with vray proxy in geometry and refer the saved file to it, simple mesh renders because materials are not saved with it. How can apply those 4 slots to this single proxy whereas only 1 material can be assigned to the file once at a time?

Help! is appreciated please! Thanks

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If you have 4 materials, then the car must be in 4 parts...attach them all into one, and then you'll only have one multi-material, you'll have to use the eyedropper again to get the new material, then just assign it to the proxy...

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u r right that there are 4 parts of this car. Each mesh contains the materials IDs. I have gone through this already.If i attach them, IDs match with each other and those meshes collapse with each other. I have not created this material mself. but 4 parts have matching material IDs and materials merge together and that is the problem. I wana create 1 material but due to multiple same IDs, it collapses.

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So are you saying that one part of the car has say ID 3...and its lets say its Chrome...and on another part of the car it also has an ID 3...but its lets say Rubber...well if that's the case I think you can just go in and change the Rubber to ID 7 or something, that way it won't conflict with the Chrome material...I hope that made sense....

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