RyanSpaulding Posted July 29, 2008 Share Posted July 29, 2008 Hey all, I've been working on my ZBrush skills lately...and was curious if any of you think there's a valid market for realistic, hi-res 3D people in arch viz...possibly rigged with a 3DSMax biped. I'm thinking maybe 10-15k for hi res...5-8k for the low res. Link to comment Share on other sites More sharing options...
leed Posted July 29, 2008 Share Posted July 29, 2008 (edited) Hey all, I'm thinking maybe 10-15k for hi res...5-8k for the low res. Ryan is that what you are thinking of marketing them for? That is for one person or a set? I do not use max so I would be out. but at that price I think it would be difficult to shift them.... if that is per person model.... Lee Edited July 29, 2008 by leed Link to comment Share on other sites More sharing options...
mattclinch Posted July 29, 2008 Share Posted July 29, 2008 Ryan is that what you are thinking of marketing them for? That is for one person or a set? I do not use max so I would be out. but at that price I think it would be difficult to shift them.... if that is per person model.... Lee im pretty sure he's talking poly counts there... 15k for a high res person is a tad pricey. Link to comment Share on other sites More sharing options...
leed Posted July 29, 2008 Share Posted July 29, 2008 im pretty sure he's talking poly counts there... 15k for a high res person is a tad pricey. Yes yes.... I realise that now...... .... I wonder what they would retail for though... Link to comment Share on other sites More sharing options...
Nic H Posted July 29, 2008 Share Posted July 29, 2008 id get some if they werent all beige highpanted, tucked in pale blue shirted, unsightly aliens. being serious though its more the clothes style ,hair and overall body forms being good quality / contemporary looking than faces that matter, as I dont think Id ever use a 3d persons face close to a camera. Link to comment Share on other sites More sharing options...
Tommy L Posted July 29, 2008 Share Posted July 29, 2008 being serious though its more the clothes style ,hair and overall body forms being good quality / contemporary looking than faces that matter, as I dont think Id ever use a 3d persons face close to a camera. Mybe you would use them close to the camera if they looked good? I know Ive had to put some 3ed people reasonably close u[p before and been a bit disappointed. Id buy them if they were reasonably priced and achieved good results. My wishlist for this item would be something that comes ready rigged to go from low/medium to very high poly depending on proximity to the camera. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 29, 2008 Author Share Posted July 29, 2008 Haha....yes, that is poly count, definitely. The thing is, with ZBrush, it's much easier to do this sort of stuff than it was before. You can focus polys in specific areas...there would be a good amount on the face and appendages. It's also easy to step between SubDiv steps...so creating multiple models of various poly ranges is no problem at all. They'd likely include normal maps as well. All textures would be assembled using photos. I'd likely make them available as singles AND sets. They'd be comparatively priced to others (not Rocketbox...oofda). W/o knowing how long these take...I'd say between $30-50 per model, discount on the bundles. What would be a good price? They wouldn't be Max only...however, they'd be fully rigged in Max...maybe I could pay others to just rig them in various programs like Maya or Modo. As long as there's not huge issues, I'd like to make them available as .MAX, .OBJ, and .LWO files. Textures would be layered PSDs (like Rocketbox) and high quality JPGs. Plan would be do develop 10-20 to start. It will take some time...obviously. I'm just kind of sending out feelers to see if there's a market. 1st one given to a select few to get feedback on if I should pursue it or not. Obviously, this would all hinge on them being quality UP CLOSE. Link to comment Share on other sites More sharing options...
Chad Warner Posted July 29, 2008 Share Posted July 29, 2008 I would love it if there were high quality 3d people models. If you are thinking of doing this Ryan, then sign me up! Link to comment Share on other sites More sharing options...
mattclinch Posted July 29, 2008 Share Posted July 29, 2008 i think this is a very interesting prospect, but they would need to be super photoreal when rendered at, say, 1500px high so they could standup in a full res image. off the top of my head, would you do various versions (mr, vray, f-render etc)? groups or bundles according to style (office, smart casual, summery etc)? preposed captures from walk cycles, for those who wouldn't necessarily require animated people and the hassle of dropping fully rigged models into a scene? Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 29, 2008 Author Share Posted July 29, 2008 Matt: There would definitely be both t-posed models and 'snapshots'...maybe 4 or 5 per model (idle, sitting, walking, action, ect). A lot of those specifics I couldn't say yet though...it's still in it's infancy. It'll be at least a month until the 1st would be ready...if even then (as I get married in 6 weeks...time may not permit until after). Not sure how they'd be bundled...nor the different render engines. I'd lean towards standard since its pretty easy to convert a solo UVWmap to whatever engine you'd need it for. Link to comment Share on other sites More sharing options...
neko Posted July 29, 2008 Share Posted July 29, 2008 i've always been reluctant to add people to any image (architectural sensibilities), but if/when pressed to do so, i think i would have some interest. can you do characters by request ? maybe al gore (kidding) Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 29, 2008 Author Share Posted July 29, 2008 i've always been reluctant to add people to any image (architectural sensibilities), but if/when pressed to do so, i think i would have some interest. can you do characters by request ? maybe al gore (kidding) Haha. Already have a start. How's this? (kidding) Link to comment Share on other sites More sharing options...
Nic H Posted July 29, 2008 Share Posted July 29, 2008 at that pricing properly rigged with normal maps i reckon they would sell really well. give axyz some competition! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted July 29, 2008 Share Posted July 29, 2008 i would be interested, possibly... i am not convinced that 3d people are the way to go, at least not with what is on the market. i tend to think there might be a better market high resolution for well dressed, stylish, contemporary 2d images of people that are alpha masked really really well. i am tired of renderings looking like a day at your favorite local theme park. sex sells, and well..... that is what we are in the business of doing, making things look sexy. all that said, i think there is a market for your product. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 29, 2008 Author Share Posted July 29, 2008 i would be interested, possibly... i am not convinced that 3d people are the way to go, at least not with what is on the market. i tend to think there might be a better market high resolution for well dressed, stylish, contemporary 2d images of people that are alpha masked really really well. i am tired of renderings looking like a day at your favorite local theme park. sex sells, and well..... that is what we are in the business of doing, making things look sexy. all that said, i think there is a market for your product. To a point, I agree. Problem is I dont think any of the current options REALLY think the process through. Such as, different lighting, different angles, ect. They also dont work for animations...and if you do not have a very photoreal render, they stick out like a sore thumb. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted July 29, 2008 Share Posted July 29, 2008 To a point, I agree. Problem is I dont think any of the current options REALLY think the process through. Such as, different lighting, different angles, ect. They also dont work for animations...and if you do not have a very photoreal render, they stick out like a sore thumb. But just the same as lighting being a problem on photographed people, realism is a problem on 3d people. The plus side of 3d people is that they are easier to place in a scene, and you don't have to be skilled a skilled artist to make the comp look good. Me want me some..... http://thesartorialist.blogspot.com/ . Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 29, 2008 Author Share Posted July 29, 2008 Agreed. I've yet to see a truly convincing 3d person. Who knows...maybe I'm biting off more than I can chew. Either way, we'll see. I'll definitely test the waters here on the 1st one. It's worth a shot. Link to comment Share on other sites More sharing options...
Ray Posted July 29, 2008 Share Posted July 29, 2008 I need some good quality healthcare people (as well as general purpose people). Link to comment Share on other sites More sharing options...
Tommy L Posted July 29, 2008 Share Posted July 29, 2008 I need some good quality healthcare people (as well as general purpose people). Get well soon. Can anyone apply to be a general purpose person? Link to comment Share on other sites More sharing options...
Ray Posted July 29, 2008 Share Posted July 29, 2008 Get well soon. Can anyone apply to be a general purpose person? Only if you work in a cubicle. Link to comment Share on other sites More sharing options...
kippu Posted July 30, 2008 Share Posted July 30, 2008 theres definitely a market for it ...i would definitely take some Link to comment Share on other sites More sharing options...
Sawyer Posted July 30, 2008 Share Posted July 30, 2008 I would really like to see 3d people done well but I haven't really been happy with anything I have seen. Its a lot easier to use clip maps. Please let us see your results. Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 30, 2008 Share Posted July 30, 2008 Coming from a modelling world before stepping into the ArchViz world, I've been temped to model some figures. Unfortunately, most of my Organic Character modelling involves Space Marines, Ogres, and Mutanted Monsters. I think there is a market for it, but I think the licensing would have to be fair to both the end user AND to yourself. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 30, 2008 Author Share Posted July 30, 2008 I think there is a market for it, but I think the licensing would have to be fair to both the end user AND to yourself. Meaning? Link to comment Share on other sites More sharing options...
Chad Warner Posted July 30, 2008 Share Posted July 30, 2008 I think he means, price it fair enough that people will buy it, but also that you make money. Link to comment Share on other sites More sharing options...
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