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A market for higher-res 3d people?


RyanSpaulding
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Even if there isnt a market for this there always is... meaning there will be always someone willing to buy high quality models. Considering that there are only a few major companies producing low poly people, sure there is room for at least one more. Especially f the quality would surpass or at least compare to the others. Add to that a fair competitive price and your on the right track youll see your models populate scenes in no time (and less room in your wallet ;)) :)

 

Can we have a sneak peak?

Edited by Horhe
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Can we have a sneak peak?

 

Once I get one done, yes. I'll be seeking feedback from CGA on the realism, problems, ect. As I mentioned before, the wedding occupies my free time right now so it may be a bit before I show one off. Only once I get the CGA consensus blessing, will I move onto more. If we decide they're nice, but still not great, I'll likely not pursue more.

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maybe contact The fellow who did This face (it might be only 2d Tho) well it says 3d just hard To believe it is so realistic

 

http://forums.cgsociety.org/showthread.php?f=121&t=399499&highlight=realistic+human+face

 

CGTalk > CG Choice Award Gallery > CG Choice Gallery: 3D navbits_finallink.gif Song Hye Kyo, Max Edwin Wahyudi (3D)

 

here is a link To The work in progress

 

http://forums.cgsociety.org/showthread.php?p=3661085#post3661085

 

impressive is an understatement

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Randy thats a great link and see the problem with 3d becomes clear. Firs the amount of work that goes into that - its huge. And right now the scenes I am working on involve maybe 3 dozen people. The there is always a client who wants it different, different blouse or hair style or with a dog... I would almost stay away from 3d because it makes people think they have more options and I am not a character animator.

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That was my thought. It's pretty good quality IMO...good enough for a render. Yeah, they dont look photoreal but I dont think absolute photoreal is even possible...such as you can tell a cg character in any movie...so they'll never fit seemlessly into a photo...I'm going to strive to get as close as I can being a one-man-show.

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I'm constantly in search of high-quality, fair-priced 3d people models.

 

What defines high-quality is, of course, subjective. Sometimes I just use the mesh with a constant shader, to achieve a silhouette look - so textures become irrelevant, and it's only the detail of the mesh and more importantly the pose of the figure that's the focus.

 

Sometimes, I use the texture maps, and ideally I'd like to go into the image file, and make some simple changes, such as to the color of the shirt.

 

Of the 3d models I currently own, I'd say the ones that have the most natural looking poses, seem to be 3d scanned from actual people in that pose. Other models, either T-pose, or in general the ones that have been posed, have a very unnatural look to them when used in a static scene, and I seldom use these.

 

Some models (from Lowpolygon3D and Got3D) have horribly fragmented texture maps, which makes it impossible to change, say, the color of a shirt - whereas AXYZ seems to use perfectly unwrapped textures.

 

Whether it's possible to combine the natural poses with a perfect texture map I don't know, but those are the two most interesting aspects to me when deciding if I want to purchase 3d people models.

 

If you plan to model these characters from scratch, how will you deal with the challenges of poses, and textures?

 

I don't know what the investment in a 3d scanner (photogrammetry) for people sized objects would be (if, in fact, that's what some companies like lowpolygon3D use), but seems to me that once you have the hardware, you can "easily" pump out large numbers of characters... why this hasn't been done is kinda the big mystery to me.

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;218788']

If you plan to model these characters from scratch, how will you deal with the challenges of poses, and textures?

 

I don't know what the investment in a 3d scanner (photogrammetry) for people sized objects would be (if, in fact, that's what some companies like lowpolygon3D use), but seems to me that once you have the hardware, you can "easily" pump out large numbers of characters... why this hasn't been done is kinda the big mystery to me.

 

Well, I think it's because I'm not sure it's easy to do, convincingly.

 

Poses will be 'snapshots' of various BIPs I've collected, with some adjustments. I want to make them useful though.

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I'd love a photo real 3d character or even one that is close, right now I have all of the AXYZ people and while they are good for mid to far away shots there faces are horrible up close. One disadvantage of low poly characters is that their maps are usually pretty big and if your working on a large animation with lots of people in it that can be a scene killer. I like the idea of low, medium and high settings based on distance from the camera but I don't know how you'd achieve that without writing some kind of plug-in. I'd also like to be able to add mocap data to the characters in an easier way than how AXYZ has their people set up. A simple interface that would allow you to choose your mocap data quickly would be nice without all the scaling and moving problems you can get. Anyway I hope you’re successful because I'll defiantly buy them and your price seems reasonable.

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Provided the quality get to where it needs to be, I'll do the following:

 

  • Layered PSD files so a hue adjustment on the shirt, tie, or any other colored element is easy.
     
  • Include textures of various resolutions so they can be changed out depending on your level of detail so you can save resources.
     
  • Normal map will be included.
     
  • 4 or 5 'snapshots' of mocap data for the still models.
     
  • T-Pose version will come pre-rigged in 3DSMax using the biped.
     
  • Models offered in multiple formats (likely .MAX/.LWO/.OBJ). You wont have to choose...you'll get all formats I end up outputting.
     
  • MAX users will have the choice of metric or not. This should alleviate the aXYZ scaling issues.

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[*]MAX users will have the choice of metric or not. This should alleviate the aXYZ scaling issues.

 

Good job there. I hate being rushed having a set of models and finding out that they are not at any scale.

 

Another pet peeve of mine are all the car collections out there with British style license plates. Easy fix but I find it annoying.

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this all sounds good ryan. one of the problems ive found with 3d characters is the rigging. i often struggle to put characters in the poses i want.

 

the other thing i dont like it about 3d models is the fact that there just simply isnt enough of them. ive seen the axyz models all over the place, and it just bugs me.

 

i dont think 15k is too high at all, id rather sacrafice render times for a good looking model.

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I am very interested in realistic 3D people and the market does not offer any (yet). Most are lacking details in the modell and most are just textured with one UV map which is not good enough for close-up shots. Different textures for the different parts are a must. Some SSS on the skin, anisotropic reflections on the hair, different shaders for the different cloth materials and reflections on stuff like leather are the things want.

It would also be great if you would offer the rig not only for max but also as an FBX file. This would makle it much easyer to add MoCap data in other apps.

 

Cheers, Florian

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It would also be great if you would offer the rig not only for max but also as an FBX file. This would makle it much easyer to add MoCap data in other apps.

 

Not sure how to do this from MAX...or if there's a way to get the biped ridded in an FBX but I'll look into it.

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i am not convinced that 3d people are the way to go, at least not with what is on the market. i tend to think there might be a better market high resolution for well dressed, stylish, contemporary 2d images of people

 

Quoted for agreement.

 

You could spend a week modelling a trendy couple and all of a sudden it's Autumn and you need to change their wardrobe.

 

I just don't think you can beat an hour at your nearest city's High Street with your camera.

 

I hate seeing unfashionable slobs comped into images of beautiful architecture. Politically incorrect as it sounds :)

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Eventually I think the majority of archvis will contain 3d people. People and cars are the first things clients ask for. I would no longer consider 2d cars as an option, I think once the content for 3d people catches up with the availability of other entourage the same will be true with people. It comes down to lighting and animation.

So if you are one of the companies pushing forward this area, good for you.

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Hey all,

 

I've been working on my ZBrush skills lately...and was curious if any of you think there's a valid market for realistic, hi-res 3D people in arch viz...possibly rigged with a 3DSMax biped. I'm thinking maybe 10-15k for hi res...5-8k for the low res.

 

Rayan, why not doing a model and show us, this way we'll know if it is possible to do such a good modeling and we can tell you if we buy it or not.

 

if the price is ok and the quality what you pretend i'll directly buy it, but as my grand vater always says, "i believe what i see"

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*sighs*

 

NOW is the time to develop what ya'll are looking at. Demand is flat if not undecided, yet there is an emerging market niche.

 

Very few are looking at it or using the product-process why? It's costly to attain, CPU intensive and the selection is crap. DYI - This area of CGVFX is way beyond most in the ArchViz realm, it is a real developed skill. Z-Brush and Max don't a charactor modeler-animator make ;)

 

 

Brother... your ahead of a curve... drop *sighing* pick-up how to produce a product you'd be happy to use. Ya got some time before the wave you want to ride comes in.

 

There are a number of tools and processes out there that may serve this purpose...addressing some of the 'issues'.

 

My $1.25, but I had a breakfast burrito this morning ($1.75)...so probably worth ($0.25)

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dont loose enthusiasm! i do believe 3d people are important, especially for animations, but as others have said, you might have to wait a short time for the demand to increase.

 

i modeled several characters last year. if you need a hand give me a shout. the models i produced were fully rigged, including facial morph targets for speach, rigged eyes, as well as loads of other goodies!

 

Dean

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Well what ever you do I hope it's soon because if there were a collection of people that looked good up close I'd by them right now. Since you started this thread I've been looking around for realistic 3D people and there just aren't any, most of them have plastic skin and that makes them look fake. The skin shader is more important than the geometry in my opinion but if you can crack this nut I predict you'll make a killing!!

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