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Why my mental ray render look like scanline?


heximus
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003.jpg

 

hi,

 

I'm New in mental ray, i try to make rendering look realistic but why my friends told me it's look like scanline, or i photoshop the render. pls help.

 

scene.jpg

 

after i've seen all your post, so try to render in dayscene to compare with the night scene, it's look more realistic maybe in night scene i use ies light that doesn't show the shadow.btw, many thanks.

 

um.. will change type of light and will post again.

Edited by heximus
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i try to make rendering look realistic but why my friends told me it's look like scanline, or i photoshop the render. pls help.

 

Just getting yourself some NEW friends will help alot...;)

 

The scene looks like it is very well lit, but certain objects don't appear to be casting shadows or reflected onto their respective surfaces.

 

If you are going with Mental Ray, then you need to get some Raytracing on-line in the Reflectivity slot.

 

BTW, tell your "friends" that there is nothing wrong with using Scanline either...

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Additionally to the comments already made..

 

For the type of lighting being depicted in the room, the ceiling is bright. I might venture to guess that it is lit with a series of omni's. Try switching to a directional cone, or better yet, a IES for ceiling light to get a more natural distribution of light in the space.

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