danb4026 Posted July 31, 2008 Share Posted July 31, 2008 When trying to render a dead on front elevation, I get an extremely bland, flat render, with terrible lighting and color. If I move the camera just a tad over, all of a sudden the rendering comes to life. I am guessing that this is because a dead on elevation causes the photons etc, to be emitted straight out and back without many bounces. I need to get a vibrant, realistic dead on elevation, but am finding it terribly difficult to do. I also tried using "incremental add to map" in the irradiance map with multiple angles rendered before the front elevation. I got better results, but not good enough. Any help available? Link to comment Share on other sites More sharing options...
neko Posted July 31, 2008 Share Posted July 31, 2008 i'm not going to get technical with a suggestion, but play with the sun angle and perhaps have something behind the camera (other than a simple environment - if possible) to reflect back off the building (assuming there are windows) Link to comment Share on other sites More sharing options...
danb4026 Posted July 31, 2008 Author Share Posted July 31, 2008 Thanks for responding. I already tried doing what you suggest, and my results didnt improve much. Link to comment Share on other sites More sharing options...
neko Posted July 31, 2008 Share Posted July 31, 2008 post it ? that's the best way to get advice around here. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 1, 2008 Share Posted August 1, 2008 When trying to render a dead on front elevation, I get an extremely bland, flat render, with terrible lighting and color. If I move the camera just a tad over, all of a sudden the rendering comes to life. I am guessing that this is because a dead on elevation causes the photons etc, to be emitted straight out and back without many bounces. I need to get a vibrant, realistic dead on elevation, but am finding it terribly difficult to do. I also tried using "incremental add to map" in the irradiance map with multiple angles rendered before the front elevation. I got better results, but not good enough. Any help available? Elevations ARE flat and lifeless. They can't help it. It's the kind of drawing. Here up top, http://www.hwb.com/gruhn/portfolio/RARrenders02.html , I tucked a little negative light in the corner to darken it up. That suggests to me that maybe some strong ambient occlusion might help. Oblique sun angles to pull shadows out of whatever is available. Emphasize the texture of the materials. Here's a loose idea I've never played with - if elevations are lifeless maybe they shouldn't be lit lifelessly. There won't be a play of planes and form and angles to bring life so you vary the lighting. wall washers, coloured gels, fancy gobos. When we draw elevations in order to make the pop we use line weight cues. heaviest outline, heavy closer, lighter distant. We decrease detail with distance. http://www.hwb.com/gruhn/studio/b1/SchindlerHouse/Analysis/01-elevs.html second one down shows the idea the best. entourage is usually alive. Link to comment Share on other sites More sharing options...
danb4026 Posted August 1, 2008 Author Share Posted August 1, 2008 Thanks...Here is a shot of the elevation and perspective. I over simplifed the scene just to show the basic difference between the slight shift in camera angle. Link to comment Share on other sites More sharing options...
neko Posted August 1, 2008 Share Posted August 1, 2008 i like to find a good solution and understanding of the problem, just not much time today. have you tried a one-point perspective camera view instead of an elevation ? maybe a slight tilt ? it seems odd that the environment is not showing or reflecting ? i've done a few like this (camera view though) and i've never had a problem Link to comment Share on other sites More sharing options...
BrianKitts Posted August 1, 2008 Share Posted August 1, 2008 How is your environment applied, and why are you using it in the perspective but not the elevations? Try using a dome to actually place your environment into the scene as opposed to an image in the environment's background channel. Link to comment Share on other sites More sharing options...
alrawli Posted August 1, 2008 Share Posted August 1, 2008 How about rendering at a slight angle to get the effect your wanting then taking it into photoshop and transforming it to fit the elevation? Might look alright. Link to comment Share on other sites More sharing options...
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