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Rendering an Elevation question


danb4026
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When trying to render a dead on front elevation, I get an extremely bland, flat render, with terrible lighting and color. If I move the camera just a tad over, all of a sudden the rendering comes to life.

 

I am guessing that this is because a dead on elevation causes the photons etc, to be emitted straight out and back without many bounces.

 

I need to get a vibrant, realistic dead on elevation, but am finding it terribly difficult to do. I also tried using "incremental add to map" in the irradiance map with multiple angles rendered before the front elevation. I got better results, but not good enough.

 

Any help available?

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i'm not going to get technical with a suggestion, but play with the sun angle and perhaps have something behind the camera (other than a simple environment - if possible) to reflect back off the building (assuming there are windows)

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When trying to render a dead on front elevation, I get an extremely bland, flat render, with terrible lighting and color. If I move the camera just a tad over, all of a sudden the rendering comes to life.

 

I am guessing that this is because a dead on elevation causes the photons etc, to be emitted straight out and back without many bounces.

 

I need to get a vibrant, realistic dead on elevation, but am finding it terribly difficult to do. I also tried using "incremental add to map" in the irradiance map with multiple angles rendered before the front elevation. I got better results, but not good enough.

 

Any help available?

 

Elevations ARE flat and lifeless. They can't help it. It's the kind of drawing.

 

Here up top, http://www.hwb.com/gruhn/portfolio/RARrenders02.html , I tucked a little negative light in the corner to darken it up. That suggests to me that maybe some strong ambient occlusion might help.

 

Oblique sun angles to pull shadows out of whatever is available. Emphasize the texture of the materials.

 

Here's a loose idea I've never played with - if elevations are lifeless maybe they shouldn't be lit lifelessly. There won't be a play of planes and form and angles to bring life so you vary the lighting. wall washers, coloured gels, fancy gobos.

 

When we draw elevations in order to make the pop we use line weight cues. heaviest outline, heavy closer, lighter distant. We decrease detail with distance.

 

http://www.hwb.com/gruhn/studio/b1/SchindlerHouse/Analysis/01-elevs.html second one down shows the idea the best.

 

entourage is usually alive.

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i like to find a good solution and understanding of the problem, just not much time today.

 

have you tried a one-point perspective camera view instead of an elevation ? maybe a slight tilt ?

 

it seems odd that the environment is not showing or reflecting ? i've done a few like this (camera view though) and i've never had a problem

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