Peter M. Gruhn Posted August 7, 2008 Share Posted August 7, 2008 I'm working with hair (and fur wsm) using an instanced mesh. I've got it as far as I can this way. Now I want to start tweaking polys. But an Edit Poly drops in below the hair and works on the base. Don't want that. Want my field of hair to polygons. Anybody know a way? Link to comment Share on other sites More sharing options...
alrawli Posted August 7, 2008 Share Posted August 7, 2008 When youre in the Hair/Fur modifier go to tools then down at the bottom theres a button called 'Hair->Mesh' hit that and it will turn the hair youve created into an editable mesh. Hope that helps. Al. Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted August 8, 2008 Author Share Posted August 8, 2008 That was exactly what I was looking for and totally failing to see. Thanks. Already the image is greatly improved. Link to comment Share on other sites More sharing options...
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