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Exporting Sketchup to Max and then Chamfering...


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Hi everybody,

 

I've seen plenty of posts about issues exporting a sketchup scene to 3dsMax, and there have been some great solutions, but I've run into another problem.

When I export a model in 3ds format, "by material" and "single object", reorganize the grouping and weld everything back together, I always have a problem chamfering edges (as I don't think a plugin exists that will chamfer multiple edges together in SU...). Some edges will chamfer fine but there's always some that distort badly as if there's an extra edge in there oriented in the wrong direction. Welding with a tighter threshold and exporting from SU with the vertexes intact don't seem to work.

Has anyone run into this or know how to get around it? :confused:

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