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Quick exterior lighting test


shaneis
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Guest FlaviusC

wow.Stop taking photos and saying u made them in 3ds or smth dude! Just kiddin'

 

I can't spot anything wrong with the image.I like the second one also..

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Im with the second - guess I like some more yellow hue pumped into an image :)

Nice work, maybe the floor tile could use some more work in terms of modeling and making it more harsh/used/man-made. Modeling the grouts instead of texture and creating some imperfections.

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Thanks very much for all the advice folks. Here's the next instalments...

I took Nic and Jakub's advice - reworked the tiles and added a bit of grunge and imperfection. Credit to Fran for inspiring me to make dirty glass. In keeping with "tradition", I've added the natural and yellow versions again.

 

Next stage I'll add some story to it - maybe a fishing rod and a jumping fish? I figure it will fill in the focal point.

 

S.

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Allot of detail loss in the second one, I still like the first one much more.

 

I think your next step now would be to get the bg to work, its very low quality, but that can all be enhanced in post. i think you need to get some depth in that bg.

 

cooool ;)

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Thanks for the input Koper. Agreed, lost detail (turns out I'd placed mixed-up a layered material's blending modes). As for BG enhancement, I do agree but a little unsure as to what exactly you meant by depth... DoF? Contrast? Hue? All of the above?

 

Either way, I had a quick play with the BG, also added my jumping fish. A couple of fly rods and it's almost done. Hopefully it's starting to tell a story. Still, I've got that feeling that it's missing something. Any ideas?

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looking good. the grass close to the image, the water, and the trees in the back has got the same contrast, so now it looks flat.

 

does your glass let light through? see the shadow the glass cast on the pilar.

 

you can also maybe tint the glass a bit darker, in post??.

 

 

oh, and any fisherman has got a cap, hehe:D

 

cooool

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