Tommy L Posted August 12, 2008 Share Posted August 12, 2008 I need to go beyond the usual fire flickering in a hearth for this one. Actually, by quite a long way... I need to render a rolling mass of flame in the sky. Kind of like a sea of fire really and I need to be able to control the swirls. Does anyone know of any specialist software for this kind of thing? Im trying using a blizzard particle flow with motion blur at the moment. Im getting best results using scanline. My vehicle of choice is vray. I really need some modelling software that is designed for this though. Either a Max plugin or something external to do the fluid modelling. Any advice much appreciated. Tom. Link to comment Share on other sites More sharing options...
mattclinch Posted August 12, 2008 Share Posted August 12, 2008 (edited) afterburn. no question. http://www.afterworks.com/AfterBurn.asp?ID=3 EDIT - actually i've just seen FumeFX by the same people, looks like it could be good to. Edited August 12, 2008 by mattclinch Link to comment Share on other sites More sharing options...
RobNJ73 Posted August 12, 2008 Share Posted August 12, 2008 Afterburn is good if you're going for explosion-type volumes of fireballs. But if it's more of a naked flame effect you're looking for, then FumeFX is the way you'd want to go. Of course, it might all be easier to do in post... I don't think Afterburn or FumeFX will want to render with VRay. Could be wrong about this point, though. Link to comment Share on other sites More sharing options...
Koper Posted August 12, 2008 Share Posted August 12, 2008 if you want to go the after effects way, Andrew Kramer just released a new tut called 'Energy' using particles. same effect might be achieved for a fire ball. its not modeling but it looks gr8 http://www.videocopilot.net/tutorials/energy/ Link to comment Share on other sites More sharing options...
Tim_Tam Posted August 12, 2008 Share Posted August 12, 2008 (edited) ^ Seconded. FumeFX ( even though it's great ) is very calculation heavy and you really can't control it at "swirl level". IMO the best solution would be combination of max render and post processing. You could build a "base effect" in max and finetune (add elements) it to your liking in After Effects / Combustion / etc. One thing you should check first would be http://www.allanmckay.com/tutorials.html And this one by him at 3dluvr.com http://www.3dluvr.com/content/article/83/1 Edited August 12, 2008 by Tim_Tam small correction Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now