Crazy Homeless Guy Posted August 13, 2008 Share Posted August 13, 2008 (edited) I have had problems with Distributed Rendering for some time now, and I have not managed to narrow down the problem. Today I think I found it. First, the description of the problem. The image renders fine, the buckets return without a problem, no errors. Then, after all of the bucket complete, and before the image saves, it crashes. The crash leaves me with no image, just a bunch of wasted time. I am not sure at what it is doing during the crash, but it is just before it enters the clean-up stage, or as it enters the clean-up stage. Now, I think I have the problem traced back to BSP2. If I render the image using DBR with BSP, it renders fine. If I render the image using DBR and BSP2, it crashes. The error message I am receiving is attached to this post. If I render local only, I can use BSP2, and it does not crash. If I render just proxy’d objects using DBR and BSP2, it seems to go through fine. Or at least most of the time. However, when we start adding geometry in using BSP2, we seem to be crapping out, and crashing. I don’t have hard figures on the point where the crashing starts, but it is not overly excessive by any means. Has anyone else experienced any problems like this? edit: I am on Max2009 SP1. All of the DBR machines have the same amount of RAM as my local machine, so that shouldn't be the problem. Maybe tomorrow I will post a scene that is crashing. Edited August 13, 2008 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 14, 2008 Share Posted August 14, 2008 sadly I think its in the way bsb2 works, loading and flushing memory on the fly. Too often I find it trips over itself. No solution sorry just simpathy If anyone can point me towards a good explination on how to properly tweak the bsb settings it would be helpful. jhv Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 14, 2008 Author Share Posted August 14, 2008 The frustrating part is that it completes the entire rendering, all it has to do is save the image, but it crashes before it saves it. Link to comment Share on other sites More sharing options...
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