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Max 2009 Slowing down?


LukeC
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Hi guys, quick question to see if anyone is experiencing the same thing and or knows a solution:

 

I'm finding after working in a scene for about half an hour that max starts to bog down and run really slowly. For example, my current scene is a 500k poly building that runs perfectly fine at 30+ fps when I open it, but after half an hour it drops to between 5 & 15fps. Its easily solved by just reloading the scene (interestingly i dont even have to restart max) and it works fine.

 

As its frustrating to constantly have to re-open the file to keep it running smoothly, i'm seeking some answers. It makes sense that its a memory issue, but i don't know where fix it. I haven't had this problem in max 9 or 2008 with the same file.

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Have you tried disabling the orientation jiggys in the corners of the viewports? They use alot of resources.

 

try this:

1. Close Autodesk 3ds Max 2009.

2. In the Autodesk 3ds Max 2009 root folder (Default path C:\Program Files\Autodesk\3ds Max 2009) open the \stdplugs folder in Windows® Explorer.

3. Locate the file called AutoCamMax.gup.

4. Right-click the file and select Rename.

5. Rename the file to AutoCamMax.gup.bak.

6. Restart Autodesk 3ds Max 2009.

it’ll disable the viewcube. Let me know if that solves the problem. Crashes will happen less frequently at least.

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Also make sure you've installed the hotfix for 2009. This will install SP1 and the fix for the viewcube which causes alot of problems, but the viewcube used to cause crashing problems not slow downs.

 

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=11601340&linkID=9241178

 

Ky's post is the hack to permanently disable the viewcube which someone put out before autodesk fixed it's crashing problem (yes they actually do that from time to time :)), with the hotfix you shouldn't need to do that. But he is right about the resource thing.... Autodesk even admits it's a resource hog.

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LukeC, I had exactly the same problem with Max 2009. After working for a while, Max drops down to about 10-15 fps on scenes having under 30 000 polys. That's why I choosed to stay with 2008 - everything's perfect now. Handles very well even complex scenes. I am curious too what's happening with 2009. :(

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I'm still having the same persistent problem - unfortunately the studio is on 2009 so thats where i'll stay. I had a bit of a hunch that it could be the adaptive degradation tool, although this worked fine in max 9 but the update to it could have caused a problem.

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