malevy Posted August 14, 2008 Share Posted August 14, 2008 I am modeling this scene and the flowers on the grass are an issue with me. I have onyx trees but am unsure of the flower names or if they even exist in the full package. Any tips for re-creating the grass portion of this scene.. thanks for your help [ATTACH]28409[/ATTACH] Link to comment Share on other sites More sharing options...
trino Posted August 14, 2008 Share Posted August 14, 2008 well i can't help much with the flowers but the guy sit looks out of scale. Link to comment Share on other sites More sharing options...
malevy Posted August 14, 2008 Author Share Posted August 14, 2008 Ya he does look a little big.. I am going to try and bunch up a few different flowers and see if i can replicate the grass portion of the scene.. i just wish there was an easier way to do this besides creating 20 different plants with onyx.. well i can't help much with the flowers but the guy sit looks out of scale. Link to comment Share on other sites More sharing options...
Claudio Branch Posted August 14, 2008 Share Posted August 14, 2008 I am modeling this scene and the flowers on the grass are an issue with me. I have onyx trees but am unsure of the flower names or if they even exist in the full package. Any tips for re-creating the grass portion of this scene... Unless your client is a botanist, I wouldn't get to hung up on the plant species. As for the grass, it looks like geometry to me. You might try using displacement if you are dealing with a small area. If you are using a render engine that takes advantage of proxies, I would just make physical (geometry) grass. Advanced Painter is a free plug-in and is very useful for this purpose. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 14, 2008 Share Posted August 14, 2008 (edited) I would Google a flower, and find a decent resolution image. Then simply drag and drop it into a max window. It will become a background. Then draw a spline around the shape, convert it to a editable poly, and apply a box modifier. Pull the corners of the modifier up to give the flower some definition. You have a flower. I have done this several times with very successful results. Oh, make sure you map the image ontom the shape after you convert it to an editable poly. While the shape is still flat. Now, this is your flower, not your stem. Simply use Onyx to create about 3 different stems, or maybe some Iris type plants. Those will be your stems. It doesn't matter that the stem doesn't align with the flower, because you are viewing it from a min of 50 feet. Next I would create a plane, and apply a box modifier to it. Move it to the height the flower should be. Now either use the scatter tool on that plane, and scatter the flowers around, or use advanced painter, and paint the flowers on. As Claudio suggests. All in all, you should be able to have 20 flowers painted on in 1-2 hours. http://images.google.com/imgres?imgurl=http://farm1.static.flickr.com/56/169992349_6293966f1c_o.jpg&imgrefurl=http://flickr.com/photos/36806572%40N00/169992349/&h=1536&w=1867&sz=132&hl=en&start=51&um=1&tbnid=7ykaXaJfnj_IBM:&tbnh=123&tbnw=150&prev=/images%3Fq%3Dflowers%2Btop%26start%3D36%26imgsz%3Dhuge%26ndsp%3D18%26um%3D1%26hl%3Den%26sa%3DN http://lh6.ggpht.com/_ZDLz43UgECU/Rp2GAl0ueQI/AAAAAAAAA-c/roy1bRRdLe0/DSC02025.JPG http://muskogeephoenixonline.com/blogs/MollyDay/uploaded_images/Flowers_9-023-707251.jpg http://www.debbiesdabbles.ca/pics/CalaLily.JPG Edited August 14, 2008 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
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