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Shadow issues


monkeyman905
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bigger surfaces bleed more than smaller, you foor bleeds a lot, dunno what color u'r walls are , cos so much bleeding :rolleyes:...as u can see all look redish, just like u'r floors GI

 

the black parts bleed too as u can see in the walls where the black is close, etc.

 

again, whenever u fix the bleeding, u'll be able to see other problems.

 

http://www.cg-files.com/VrayColorbleeding.html

 

here u are m8, gl ;)

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Nice one i will sort the floor out then rerender and submit it.

What about the gamma setting would changing these help?

 

the walls r ment to be a grayish white lol

 

The sofa is ment 2 be leather and i folded a tutorial to do that, do you think that is look so bad due to the colour bleed? it looks more plastic 2 me than leather

Edited by monkeyman905
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Hi eric, i have re-rendered still have some bleeding but not as much.

[ATTACH]28429[/ATTACH]

 

Also this my new mtl, have i done it right? i was told but the origional mtl in the base and then a vmtl in the GI set to white.

[ATTACH]28430[/ATTACH]

 

Do i need to make more of the objects have the overritemtl? like the tv and sofa?

 

Thanks again phil

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i think you are being led up the garden path here, the bleeding is not really the problem i see its the GI

 

you should not really imo be using override materials on the couch and tv, the blotches you see are crappy GI artifacts.

 

whats you lighting set up and GI settings?

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