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interior improvements


ryu00
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hi, i've been working on an interior render using vray, and would like some feedback on improving the overall feel of the scene. also any notable problems with the realism that stand out, and i will attempt to correct them. i know it's a little dark inside, but that was the feel i was going for. thanks in advance.

 

int4.jpg

intlo.jpg

Edited by ryu00
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things that immediately hit me -

your exterior photography is a winterwonderland scene, so i would expect a lower sun angle, and bluer, colder ambient light. atm the scene feels too warm.

also the exposure of the exterior needs to be upped considerably. looks like you are looking through tinted glass at it.

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Hello Rich

first fo all:

the speackers, the ones on the left and right... they have augful thick cables...and they look like they are floating (no reflections or shadows)

the lighting seems ok

about the design

I don't think that is the best solution, for example, the left speaker in tre background is sitting very close to the door and it looks outofplace

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...and for the first picture....

I think you should try a different camera angle, the image has no subject (for example in the second image the tv table and sofa were the jubject), and I have to agree with Dave B. , the exterior should be blown out for

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Hello Rich

first fo all:

the speackers, the ones on the left and right... they have augful thick cables...and they look like they are floating (no reflections or shadows)

I'll answer this one cos it got me as well. Those speakers are on stands and not on the floor. Those cables are the actual stands it's an illusion and a good one at that. Nice work. Think you should lower the camera view it is confusing :)

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hehe, really appreciate the crits..

 

a few guys have answered the speaker situation. they look like they are floating in the air, because they are actually in the air attached to metal stands (no cables in sight!).

 

im no photographer so my composition might not be the best, but ive not really been concentrating on these rules and i am just trying to improve my rendering and realism abilities, i guess the two do come hand in hand at times. as for the speaker distribution, maybe the layout isnt perfect but imperfection is more realistic? maybe you move into a new house and everything doesnt fit as preferred.

 

the problem with the 1st image is, theres nothing else modelled so a new camera position to have a more predominant subject is kinda tricky. is everybody suggesting the background image needs brightening up? i cant seem to improve this, ive got the image as a vraylight mat, and increasing this doesnt seem to do anything. changing this to just a vraymat bitmap and increasing the output makes the colours and definition of the picture a little poor, (maybe the image used isnt ideal) any suggestions? oh and maybe it is just tinted glass? hehe

 

anyway ive made the colours a little colder as to match the scene setting, render coming soon.

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Thomas enlightened me... now I see those aren't cables, but the stands, now I feel silly.

Sorry Rich...

About the composition... I was saying that some of the "not so photoreal elements" can be overlooked if you have a good overall composition, and your attention is drawn somewhere else. I think this winter scene will turn out good, try adding a bush with snow on it closer to the window (like the ones in the evermotion tutorial http://evermotion.org/index.php?unfold_exclusive=270&unfold=exclusive , it will contribute to the realism ).

good luck

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thanks for the suggestion andstef. i attempted to do exactly that but the particle system just kept crashing my 3ds max, even with 10% in viewport and i got sick of trying to get a result that would look decent. id have like to cover the balcony bit in snow too, but in the end i gave up and added an ies light and a wall design. also moved the plant in an attempt to balance the image.

 

int4alow.jpg

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