Tiny Piney Posted October 13, 2003 Share Posted October 13, 2003 Is there any way to turn on/off geometry so the render engine process all the face for all the frames. I tried to set the visibility to 0 but that did not work. I would like the set it so I don’t have render the animation in pieces and painstakingly turn on and off the geometry for the different frames. Link to comment Share on other sites More sharing options...
chuck Posted October 13, 2003 Share Posted October 13, 2003 not sure what you are talking about here, but you can hide selected objects and they wont render....i think.... worst reply ever.... chuck Link to comment Share on other sites More sharing options...
Tiny Piney Posted October 13, 2003 Author Share Posted October 13, 2003 Sorry bad question I'll try again. I’m running a animation in which some geometry in the background are not visible but still get processed by the render engine. Is there a way for certain geometries to Off and not rendered and later in the animation to be On without having to render different section manually. This would greatly decrease the render time. Link to comment Share on other sites More sharing options...
Craig Ramsay Posted October 14, 2003 Share Posted October 14, 2003 You could use backburner. Save two files... one with the background detail shown and another with it hidden. Now send the file with the background stuff to render just until the background detail is out of shot, then use the second file to render the rest of the frames. Now all you have to do is stitch the files together in a video editing package Hope that helps Link to comment Share on other sites More sharing options...
quizzy Posted October 14, 2003 Share Posted October 14, 2003 or animating the visibility track with an on/off controller... Link to comment Share on other sites More sharing options...
Tiny Piney Posted October 14, 2003 Author Share Posted October 14, 2003 Thank you quizzy that helped bunchs Link to comment Share on other sites More sharing options...
mbr Posted October 14, 2003 Share Posted October 14, 2003 But won't animating the visibility add so much additional time? Or will it really just go from not there to there? I'd go with hiding the images, rendering to the point where you can see them, then making a new animation file, stitching them together after. But I don't have that much experience with animations, in general, so I don't know if the visibility will add processing time or not. Link to comment Share on other sites More sharing options...
DelfoZ Posted October 14, 2003 Share Posted October 14, 2003 Originally posted by quizzy: or animating the visibility track with an on/off controller... can u explain ? Link to comment Share on other sites More sharing options...
xgarcia Posted October 14, 2003 Share Posted October 14, 2003 Straight from USER REFERENCE: --------Example: To use the On/Off controller to control an object's visibility: Create a cylinder, and open Track View. In Track View, select the Cylinder track and click Tracks > Visibility Track > Add. A Visibility and Transform track are now added. Select the track named Visibility and click the Assign Controller button. From the Track View toolbar > Controller menu > Assign and select On/Off in the Assign Controller dialog. Click OK. If you change modes to Dope Sheet, note that the entire track region is filled by a blue bar. Click the Add Keys button in Track View — Dope Sheet and add a key at frame 20. The blue bar stops at frame 20. Add another key at frame 60. The track is now blue again following frame 60. Add some additional keys in the Visibility Track. Each added key reverses the on/off blue pattern following the added key. Tip: You can select two or more keys and copy them to different positions. This allows you to create even intervals for the On/Off effect. ------------- You can make geometry fade in and out using curves in the Visibility track. In MAX 5: Select your object - open track view - add visiblity track. Select visibility track and manually add keys and edit their beziers to get a nice curve. Here is a 2 second test animation [772 KB Quicktime MOV]. [ October 14, 2003, 10:44 PM: Message edited by: xgarcia ] Link to comment Share on other sites More sharing options...
Craig Ramsay Posted October 15, 2003 Share Posted October 15, 2003 Hmmm I wonder if max still processes the geometry with the on/off visability controller :???: Link to comment Share on other sites More sharing options...
mbr Posted October 15, 2003 Share Posted October 15, 2003 I was wondering that, too. If it doesn't, that's great to know, but I know when I made this: http://www.mbrstudios.com/competitions/videos/anim_phases.html it took forever to render! Anyone know for sure? Link to comment Share on other sites More sharing options...
Craig Ramsay Posted October 15, 2003 Share Posted October 15, 2003 Markus I doubt it was slow to render because of your geometry... much more likely to be the amout of frames you were rendering out. Craig Link to comment Share on other sites More sharing options...
abicalho Posted October 15, 2003 Share Posted October 15, 2003 When I had animations like this, I would just hide the objects myself manually and render sections of the animation. Using Xrefs for the main building model, you could keep the surroundings in 2-4 scenes, insert the building and render that loop. It's less work and easier to handle than Visibility track. Another option, since your camera movement is the same, is to simply render the "circle" only once and add the building when creating the composition. Alexander Link to comment Share on other sites More sharing options...
Tiny Piney Posted October 15, 2003 Author Share Posted October 15, 2003 I run a frame to test the visibility track on/off controller This is what I came up with 11:13 all object in the scene on (Way to much) 6:34 the on/off controller 5:37 the objects manually on/off Depending on how close I get to the deadline I might have to use the manually one. Although I think that on/off controller is comparable to animating the visibility spinner from 1 to 0. I would like to use the on/off controller because it is a pain in the butt to turn on and off objects. Link to comment Share on other sites More sharing options...
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