schmoron13 Posted March 6, 2003 Share Posted March 6, 2003 I have an animation of 4 houses (just a fly by loop) that my boss wants me morph. He want to start off as the buildings in wireframe, and as it nears the end, to have the skin "melt on"...is there a way to do this, or do I have to composite the two (which I know NOTHING, even less than this, about) thanks in advance... Link to comment Share on other sites More sharing options...
bigcahunak Posted March 6, 2003 Share Posted March 6, 2003 Render it twice, once fully textured, and one in wire frame, or HLR. Put them both in AE, play with oppacity over the time bar for the textured one, and add any filter that you want. It might not look professional, since you have no experience with it, but that the only method that I can think of. Good luck. Link to comment Share on other sites More sharing options...
schmoron13 Posted March 6, 2003 Author Share Posted March 6, 2003 toda me-od...I'll try it and see if it works....can I use the 3ds max compositer or should I just go with after effects? Link to comment Share on other sites More sharing options...
schmoron13 Posted March 6, 2003 Author Share Posted March 6, 2003 I have another idea....has anyone heard of Digimation Grow? What if I do the same technique, but with the grow modifyer? is it wortht the $90 and does it have a steep learning curve? Link to comment Share on other sites More sharing options...
nisus Posted March 7, 2003 Share Posted March 7, 2003 without spending a penny, you can reverse the 'melt'modifier... not exactly the same, but funny... nisus Link to comment Share on other sites More sharing options...
schmoron13 Posted March 7, 2003 Author Share Posted March 7, 2003 THanks nisus, and I am intrigued, but what does that entail (scripting?)....it's still rendering at the moment (applied a visibility curve, and I downloaded the AE demo to composite the two), so I can't check the online manual, and the 3ds max bible IS ALL THE WAY over on the other side of the desk, so you're suggestions would be much appreciated :ebiggrin: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now