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shadow/matte w/lightracer?


markf
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I have not been able to get good results using matte shadow material with lightracer. I am using a standard skylight and a spot light casting shadow mapped shadows. So far I have to exclude the matte/shadow object from light tracer and use an omni light to light it.

 

I have tried using the overide material on top of the matte/shadow material. also tried raytraced shadows. no difference.

 

light tracer seems to cause a whiteish expanded shadow area.

 

Any ideas on what I may be doing wrong?

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