skala67 Posted August 25, 2008 Share Posted August 25, 2008 Another bank building for Bank of AZ. This one is in Scottsdale for those familiar with Phoenix area. C&C welcome, Cheers, Link to comment Share on other sites More sharing options...
AJLynn Posted August 25, 2008 Share Posted August 25, 2008 My what fascinating architecture. I think the level of work on the textures and lighting is appropriate to the subject matter. Link to comment Share on other sites More sharing options...
Claudio Branch Posted August 25, 2008 Share Posted August 25, 2008 It's a nice image, but the building is way too dark. Add light... Link to comment Share on other sites More sharing options...
skala67 Posted August 25, 2008 Author Share Posted August 25, 2008 haha yes. they don't get any detailed non repeating textures or eleborate landscape. That begs the question.... how many of you and how often do you all get to work on a project with very good design. One that excites and inspires you. At the moment I seem to be stuck with projects of average or "regional" design. I understand that the market may dictate this, especially now. Just wonderin what the ratio of good design projects v. bad or uninspiring design projects may be that we get to work on as visualizers. ill start by saying, 20% good, 80% not so much so 20/80. cheers, Link to comment Share on other sites More sharing options...
skala67 Posted August 25, 2008 Author Share Posted August 25, 2008 wait a minute.... AJLynn... is that just a nice way of saying my image is as crappy as the design??? Link to comment Share on other sites More sharing options...
litleboy Posted August 25, 2008 Share Posted August 25, 2008 10%-90% I dont like stone and brick textures, need to breake the patern. cars too much refletions. shadows to dark on building. Link to comment Share on other sites More sharing options...
AJLynn Posted August 25, 2008 Share Posted August 25, 2008 Heh. No, I'm saying that I appreciate that the good texture work doesn't go into a crap project so I'm not going to crit that. To answer your other question, I work in an architecture firm and don't do a heck of a lot of rendering any more, when I do it's one of our projects, usually one of my own, so I'm only rendering top-notch design. Link to comment Share on other sites More sharing options...
skala67 Posted August 25, 2008 Author Share Posted August 25, 2008 Very cool. sounds like a cherry position to be in. Link to comment Share on other sites More sharing options...
Antisthenes Posted August 25, 2008 Share Posted August 25, 2008 prototypical i see Link to comment Share on other sites More sharing options...
amer abidi Posted August 26, 2008 Share Posted August 26, 2008 agree with litleboy on all 3 comments Link to comment Share on other sites More sharing options...
ankit4d Posted August 26, 2008 Share Posted August 26, 2008 Nice render....only Cars are having artificial reflections and shadows are way to dark. . Link to comment Share on other sites More sharing options...
Vince Paske Posted August 26, 2008 Share Posted August 26, 2008 Agree with all comments and want to add that the light fixture feels too big for it's height above the parking lot. Even if it is accurate, I'd slim it down a bit. Link to comment Share on other sites More sharing options...
maroon3d Posted August 27, 2008 Share Posted August 27, 2008 Hello ! If the tower is covered with stones, I would increase the bump, or use displacement (it would put relief on the tower's corners). But good picture Regards Link to comment Share on other sites More sharing options...
Phabz Posted August 27, 2008 Share Posted August 27, 2008 Agree with all the comments... (brick and stone texture, car reflections and shadow). Other than that, it looks good. What are you using for shrubs? RPC, 3d object, post work in Photoshop? I like your landscaping and I have a REAL hard time getting mine to look good. Any tips would be appreciated. Link to comment Share on other sites More sharing options...
skala67 Posted August 27, 2008 Author Share Posted August 27, 2008 I definitely agree with all the comments. I probably wont be fixing anything just because it was a quick job for a dull design, but in future renders i will implement your suggestions. I didnt spend much time on the textures for this one and with stone it definitely shows. (plus you gotta love the tiling on the CMU) The high gloss and reflection on the jaguar was also a last minute mistake. Paint color was too dark, and not having time to re-render I did a mask in Photoshop and just lightened it. Kinda made it super high gloss. Lets just pretend its a rich guy with too much turtle wax...haha. As far as the shadows... I guess I didnt spend alot of time with the lighting setup. That is always a big mistake when tryin to make a boring render look better. Landscape: Bushes are 2d in Photoshop. I dont have a particular technique, but I usually place a plant, play with the saturation, color, and shadows to match each scene. The trees are 3d Xfrog trees. Thanks again for all the great comments. Link to comment Share on other sites More sharing options...
AJLynn Posted August 27, 2008 Share Posted August 27, 2008 Maybe you did too good a job on the plants. In the future for a job like this I'd recommend you drop the resolution on the plants to something much lower than the scene then scale them back up with the transform tool, and fake a bad alpha channel by making a copy, blowing it out to white, using blur, blowing it out again and putting it behind the plants (this will simulate the white edges of a bad plant graphic). Link to comment Share on other sites More sharing options...
litleboy Posted August 27, 2008 Share Posted August 27, 2008 then this is not a WIP.. Link to comment Share on other sites More sharing options...
skala67 Posted August 28, 2008 Author Share Posted August 28, 2008 AJlynn... LOL too be posted shortly.... As far as a WIP.... dont know if its worthy to be a finished work. Actually it is still a WIP but will have to get back to making changes a little later on, work schedule depending. Link to comment Share on other sites More sharing options...
skala67 Posted August 28, 2008 Author Share Posted August 28, 2008 Here is an update. I cant believe i had forgotten the birds and lens flare. Link to comment Share on other sites More sharing options...
AJLynn Posted August 28, 2008 Share Posted August 28, 2008 Now we're talkin'. Lens flare always adds that extra level of realism, and showing people is important as it gives you "an idea of the scale". The roller skater shows the quality of the asphalt, but I'm a bit concerned about the potential for collision between cars and roller skaters. Link to comment Share on other sites More sharing options...
skala67 Posted August 28, 2008 Author Share Posted August 28, 2008 (edited) well look at the motion blur on the car...its movin so fast it wont hit her. I did the calculations. and of course the transparency on the trees to make sure we can see the building. (It will rock if i get some more critiques) Edited August 28, 2008 by skala67 rewording Link to comment Share on other sites More sharing options...
RobNJ73 Posted August 28, 2008 Share Posted August 28, 2008 Well, I wasn't going to say anything but... That sky map looks awfully hi-res... Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 29, 2008 Share Posted August 29, 2008 love the fact the lens flare is no were near the sun, spot on there. now add more asphalt, crop the sky, saturate the green to nuclar puke and your done. (just to clarify, My tounge is firmly in my cheek with these comments) jhv Link to comment Share on other sites More sharing options...
skala67 Posted August 29, 2008 Author Share Posted August 29, 2008 what... you sayin you dont like my fully rendered sky?!?!?!? but wait the lens flare IS the sun...dont you see the shadow on the really fast car and the cool foreground tree? thanks guys for the fun. sometimes doin these mundane images drives me nuts. hopefully get to post something cool soon, and unfortunately on the next one i will be leaving out roller skate lady. cheers, Link to comment Share on other sites More sharing options...
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