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monkeyman905
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Phil

I think you are right about the horizon line...but the image seems very dark to me... looks like you have sun coming in but it is not effecting the room much... can you give us more info... what are you rendering it with? would help... first off...

 

But with some Photoshop you can see some more info... in the image but need to get more in the render..

 

Regards

 

Lee

Edited by leed
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Hi,

 

im using vray and 3dmax. Vray sun with Vray sky and vray p camera. Im using irredance map and light catch. THere some settings a few of the setting have chinnged but very much the same. Hope that helps. The lighting has been a huge issue for me with this project. First time i have used vray sun got intensity multiplyer 1.0 and size multiplier at 5.

Thanks again phil

 

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Edited by monkeyman905
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Hello !

 

What type of camera do you use ?

I think it would be great to play with dark and bright multiplier in your color mapping.

I don't use the gamma correction, in color mapping, I prefer use the Vray physical cam. It allows you to play with the shutter speed.

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hi,

i use Vray physical cam aswell been playing with the settings, but cant get it any better with out bluring the quality. Do i have the right type selected with colour mapping??? What do you recomend for dark/bright multiplyer? should i maybe up the light to 2.0

 

thanks again phil

Edited by monkeyman905
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I think you could increase both dark and bright multipliers, set gamma to 1.0, and reduce the shutter speed.

The first thing to do is equilibrate shutter speed with a gamma correction set up to 1.0.

If the picture is really too bright, use Reinhard in your color mapping, and reduce the burn value.

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You did not choose a very easy room. High ceilings with reduced openings on exterior don't help you for the lighting.

Hope you will find the right settings.

 

Guillaume.

 

er no, this space should be quiet straightfoward to light - those windows are quiet big.

 

an easy way when using phys cam is to put the shutter speed and iso on the same number and then expose using the F number, start around 8 and do some tests, its pretty simple.

 

dont mess around with the dark and bright multipliers, start with reinhard on 1.0 (aka linear) and adjust down if you are getting too much burn.

 

sun and sky at 1 as well if you arent allready. LWF would work well on a scene like this that requires even natural light distribution from one light source, would be worth looking into.

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  • 9 months later...

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