craigball Posted September 2, 2008 Share Posted September 2, 2008 I have had this on before, and I have worked it up again. what do you think? thanks Link to comment Share on other sites More sharing options...
Joseph Petrino Posted September 2, 2008 Share Posted September 2, 2008 The wood mapping (ceiling) needs a lot of work. The texture repeats too often and the grain is going in the wrong direction. You need a night skyline and some life outside the window. And they glass has an unappealing grey look. Keep going, just a few more tweaks. Link to comment Share on other sites More sharing options...
Nic H Posted September 2, 2008 Share Posted September 2, 2008 no ambient lighting? moonlight or something? looks like a jail Link to comment Share on other sites More sharing options...
Horhe Posted September 2, 2008 Share Posted September 2, 2008 no ambient lighting? moonlight or something? looks like a jail lol! Nic you always know how to cheer up a guy! Craig I agree with the previous opinions. Grey colour is usually your enemy when it comes to rendering, aim for everything but that. Link to comment Share on other sites More sharing options...
craigball Posted October 6, 2008 Author Share Posted October 6, 2008 I have made some amendments to the glass and lighting any comments and tips would be cool Thanks Link to comment Share on other sites More sharing options...
Matt Sugden Posted October 6, 2008 Share Posted October 6, 2008 (edited) personally i think they are both too dark and lacking contrast. I'd use a lot of artistic license with the lighting in both, as if you were going for dead accuracy in a nightime shot you're gonna get only bright objects exposed correctly. Outside you could try a a strong blue light, to maybe get a bit of moonlight in your scene, your people have strong shadows, yet no visible source of light so it doesn't add up. I'd also consider ditching our grey cloudy sky in favour of something more colourful, maybe with some orange haze or purple. Also, is there a reason why the building is not lit up? It's night time after all? Inside, if it was night time, then you would either have total reflection on the glass inside and hardly be able to see anything outside, but again you might want to try some floodlighting outside or something like that. you've got some ground up lighters, but they would spill much light really. Also you've got strong specular highlights on your glass form the down lighters, I'd make your glass invisible to shadows and highlights or something like that, and bump up the reflection value in the glass. Edited October 6, 2008 by Bewdy Link to comment Share on other sites More sharing options...
Dave Buckley Posted October 6, 2008 Share Posted October 6, 2008 hmm, i could have sworn the vray demo gives a watermark oh and i am a big fan of those style of people, look far better than photorealistic people, well at least for the time being until they get improved Link to comment Share on other sites More sharing options...
Ky Lane Posted October 6, 2008 Share Posted October 6, 2008 My 2c.. Theres no reflections in the glass - the inside being brighter than the outside, it would be very reflective. And the outdoor furniture needs to be another color. You have nice monotonal colors inside, and bright fuckoff orange ouside - just looks a little tacky. Getting there though! 2nd image - did the power go out? Link to comment Share on other sites More sharing options...
RobNJ73 Posted October 6, 2008 Share Posted October 6, 2008 bright fuckoff orange Best new crayon of my lifetime. Link to comment Share on other sites More sharing options...
Joseph Petrino Posted October 6, 2008 Share Posted October 6, 2008 I would suggest going here for material help: http://www.vray-materials.de/ Then I would suggest doing some tutorials on vray render settings. Link to comment Share on other sites More sharing options...
craigball Posted October 7, 2008 Author Share Posted October 7, 2008 hmm, i could have sworn the vray demo gives a watermark i Ps it out Link to comment Share on other sites More sharing options...
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