hockley91 Posted July 9, 2003 Share Posted July 9, 2003 This is probably a silly question. Okay, when I bring my plines from Autocad into Max, extrude them and then boolean subtract window/door openings from them, I always get a tesselation problem. Lines appear at corners after I perform the operation. I know I can get around that by not subtracting and create the geometries around the openings, but is there a way to boolean subtract without having this tesselation problem? Thanks! Link to comment Share on other sites More sharing options...
Alex Ryan Rubio Posted July 9, 2003 Share Posted July 9, 2003 try converting objects you subtract doors and window objects from, to editable meshes before applying boolean operations. do this repeatedly before each operateion. this usually works for me. Link to comment Share on other sites More sharing options...
hockley91 Posted July 10, 2003 Author Share Posted July 10, 2003 Well, I tried to do that and I keep getting the same tesselation lines appearing on the geometry. The shape I used has no subdivisions in it, and when I subtract from it, the lines appear.... What to do.... Link to comment Share on other sites More sharing options...
Martin H Posted July 10, 2003 Share Posted July 10, 2003 Are you talking about the creation of long thin faces that then show up on the modified surface as lines when rendered? If so, it may be the same issue I have faced with Shapemerge. What I have done to solve the problem is subdivide the surface prior to performing the shapemerge, or in your case the boolean subtraction. Try adding a subdivide modifier to your wall prior to the boolean subtraction and see if it doesn't solve the problem. Link to comment Share on other sites More sharing options...
alibaha Posted July 2, 2012 Share Posted July 2, 2012 (edited) i registered just to answer your question this issue has accured with me a lot and the answer is really easy use the Proboolean instead of boolean ( in the same category - compound objects ) proboolean doesnt do any damage to the lines or edges. and additionally you can pick more than one object in the proboolean command which saves you the headache of re applying the same command for differant objects in your scene hope that helps Edited July 2, 2012 by alibaha Link to comment Share on other sites More sharing options...
MrCAD Posted July 2, 2012 Share Posted July 2, 2012 true.. probollean is the solution..I use probollean too Link to comment Share on other sites More sharing options...
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