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Small House


jofflumb
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Hello.

 

This are renders of a small house i come up with, and btw, the things on top of the house are just there for show. does any1 like them or shall i get rid?

 

created with 3ds max, rendered with vray.

 

lighting = vraylight (dome) over the whole scene n a target spot.

 

Any tips about what to do now?

 

Thankyou

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Depends where do you want to go next.

Fistly make sure you get the colours lifelike (if your aiming for PR), desaturate them a bit - that car has a nasty blue to it.

 

Ps. To test rendering setup you can find some quite good free testing models, such as the sponza atrium.

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another thing you can do to make an immediate difference is to try different types of shadows. not sure what you are using now, but the shadows are very soft. it takes a balancing act to create realistic shadows, but once you do that, it can make a big difference in a short amount of time. try making your shadows a lot sharper, as if from the sun at midday, and using softer shadows like what you have now to simulate light bouncing in from the blue sky. then you can start changing your colors to look more natural.

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Hello.

 

This are renders of a small house i come up with, and btw, the things on top of the house are just there for show. does any1 like them or shall i get rid?

 

created with 3ds max, rendered with vray.

 

lighting = vraylight (dome) over the whole scene n a target spot.

 

Any tips about what to do now?

 

Thankyou

 

 

just an opinion try to get rid of simple white colour on walls try something dark or if possible metallic

 

thx

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PS. and i have just looked at some of your work an its amazing, you must be very proud of your creations.

 

do you no of any resources or tutorials on the web that better describe the issues you told me above?

 

Thank you n Kind Regards

 

If you are reffering to my images, thank you, glad you like them.

 

Really depends what tutorials you are looking for?

Modeling? Lighting? Texturing and shaders?

Best to google for some - you will find plenty much. Search the forum here for tutorials there are loads too.

 

I would suggest, first try and model a house with believable features (dont get me wrong but those glass surfaces on your house arent believable ;)), then when you feel confident move on to more complicated models. If possible use some reference photos and compare. With time you will exactly know what you are aiming for in a rendering.

 

You could participate in Dupe-a-photo here at CGA. Basically users try and mimic a photo, and get feedback with every image they make.

 

Best of luck! :)

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