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7th Art


Crazy Homeless Guy
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I think they do it all in-house through their studio called Swim. But, keep in mind that 7th Art is an agency. So it's possible that on some projects they might have done the advertising and not the 3d. But, as far as I know they did all the 3d for the Trump Dubai project. The video is actually pretty cool...

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very schmaltzy marketing video

 

Schmaltzy? I have not heard that word used in Miami. So, I looked it up in Wikipedia:

 

Schmaltz or schmalz is rendered pig, chicken, or goose fat used for frying or as a spread on bread, especially in German and Polish cuisine. The brown fatty residue left in the pan after frying bacon is schmalz (although the melted fat that is usually referred to as schmalz has a whitish color).

 

Lol...I guess the word I use is Cheesy. In which case, I agree...

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I get a feeling that the image is two seperate parts, where the bg part was just dropped in and photoshop transformed(distorted) to fit, but it doesn't. its more a cgtalk (matt painting) image than a cgarchitect (dare i say proper) image.

 

me to don't like:mad:

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I get a feeling that the image is two seperate parts, where the bg part was just dropped in and photoshop transformed(distorted) to fit, but it doesn't. its more a cgtalk (matt painting) image than a cgarchitect (dare i say proper) image.

 

me to don't like:mad:

 

looking at the site from a different angle will help explain the illusion of the bad perspective. which, it may still be 2 images, but there is a possibility it is one image.

 

palm_trump_international_hotel_and_tower.jpg

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  • 1 month later...

Here's a super late answer to this thread:

 

-This rendering shows the ONE village center in the heart of Palm Jumeirah (the cluster of condos right before the Fronds)

-This was not created by 7thArt (i'm surprised to see it on their site also)

-The perspective is correct. It is 1 model with an extremely wide focus, hence the heavy distortion

-It was originally a daylight shot, heavily photoshopped to create a non-photoreal illustration-the feeling was meant to be more painterly than CG

-The photoshop artist went nuts on the post for this image, essentially flattening all the subtle reflections, tonal values and 'realism' of the original rendering.... =[

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:eek:

 

this is the problem with arch vis imo!

 

I agree. Some imagery in the CG vis arch industry seems a bit too 'stiff'. Adding elements of matte pushes the renderings further. Most important not to get carried away with certain effects... now where was that lens flare filter... ;)

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The main problem for me is the lack of depth in the image.

There should be a better separtion between foreground and background; obviously, cold-warm colours/gamma separation is not quite enough to portray the idea of depth.

 

A few tricks that might help improve the image:

The image is almost there, it just needs a tiny bit more "post-processing"!

 

1. Values perspective. The blacks in the background should not be as black/dark as the blacks in foreground. The contrast/difference between dark and light values dimineshes with the distant from the viewer/camera.

2. Aerial perspective. The image would benefit from a bit of haze or maybe fading into darkness?

3. Depth of field. Z-depth blurring the background and the resulting bokeh-effect would reduce the level fo detail in the background which is jumping out too much at the moment.

4. Reducing the level of detail in the background (if it is a 3D scene-get rid of the those doorhandles!) could further help fool the eye.

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