SgWRX Posted September 8, 2008 Share Posted September 8, 2008 there's a couple of different things that can be referred to as collapsing... you can collapse an object with modifiers, you can select several objects and collapse them. if you create 3 spheres, convert 1 to an editable poly, then attach the two others, is that also considered collapsing? i've read that collapsing many objects into 1 mesh is often a good way to save resources when rendering. thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted September 8, 2008 Share Posted September 8, 2008 Hi Steve, Well, when I say collapse, I mean collapsing the stack. I think it's probably the most correct usage of the word in 3ds. If I convert a primitive to a sphere, I say ..er.. convert. If I combine or attach objects together, I say ..er.. attach. Hehhe... It's the programmer in me - I just try to use the most appropriate word. And if there is a doubt about which word, then I use the name of the function within the program. Hence, collapse, convert, attach, etc. I've heard having multiple objects attached to form a single object can save resources, but I think it's not worth it if you lose the 'granularity' of the objects. In other words, does saving 500 bytes of system RAM (out of 8 billion) justify losing the ability to select each object by their elements? Link to comment Share on other sites More sharing options...
Nic H Posted September 8, 2008 Share Posted September 8, 2008 You dont lose the ability to select by element though. Edity Poly, press '5' and then click and select. I often collapse / then attach large amounts of objects together, especially for things like Internal walls / External walls / slabs. Objects that arent detailed and have relatively simple materials geometry mostly, really speeds things up. Link to comment Share on other sites More sharing options...
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