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Jump into LWF, Sun/Sky, PysCam


mfured20
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Hey guys -

 

Times are kinda slow, so I took this opportunity to jump into the 'real' way of doing things. I fished out an older scene, retextured it, and relit it using sun/sky and shot it with a physcam. thought you guys might be interested in seeing the difference between the old and the new.

 

The original was done with psuedo-lwf, rendered out to a jpg with 2.2 gamma burned in. It was color adjusted in photoshop and a background added. I guess I was using several lights in here, including a couple spots facing the bed and the couch, and lights inside my 2sided lampshades. This image was not overly recent, and kinda bothers me as I look at it now.

 

The new image is lit just with sun/sky, rendered out to an exr and adjusted in PS with a bit of light bloom added. My materials look kinda off, but I plan on going back to fix them.

 

I dont really think I have any questions, but thought the images were kinda fun. I guess I posted this here instead of in WIP so that Vray users could see the difference.

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Let me clarify:

 

The first image was done in psuedo-LWF, where I manually changed the gamma of each of my textures in Imageready [apparently I didnt get the whole max-has-an-input-gamma-box memo for like two years], rendered it with a 2.2 gamma curve burned into it thru the Vray Color Mapping tab. I always saved these out as jpgs. This image was saved out this way, color tweaked a little, and had a background thrown in.

 

The second image was the real LWF, rendered out to linear multiply exr and viewed thru the sRGB space in the Vray Frame Buffer. I then tweaked the exr in photoshop, saved it out as an 8bit jpg, and posted it. My save to 8bit must have burned the jpg with a 2.2 gamma profile, but it lived most of its life as a floating point.

 

Yeah, my bloom is a little much, and its kinda low in contrast, but the beauty is that I can always re-tweak it. Tomorrow I will switch up some of the textures and re-render [unless I get some real work to do] and update a bit sometime down the road. I'm still trying to get a handle on exposure rates and such.

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