mfured20 Posted September 9, 2008 Share Posted September 9, 2008 Hey guys - Times are kinda slow, so I took this opportunity to jump into the 'real' way of doing things. I fished out an older scene, retextured it, and relit it using sun/sky and shot it with a physcam. thought you guys might be interested in seeing the difference between the old and the new. The original was done with psuedo-lwf, rendered out to a jpg with 2.2 gamma burned in. It was color adjusted in photoshop and a background added. I guess I was using several lights in here, including a couple spots facing the bed and the couch, and lights inside my 2sided lampshades. This image was not overly recent, and kinda bothers me as I look at it now. The new image is lit just with sun/sky, rendered out to an exr and adjusted in PS with a bit of light bloom added. My materials look kinda off, but I plan on going back to fix them. I dont really think I have any questions, but thought the images were kinda fun. I guess I posted this here instead of in WIP so that Vray users could see the difference. Link to comment Share on other sites More sharing options...
brightlight Posted September 10, 2008 Share Posted September 10, 2008 Hey that was interesting, thanks Link to comment Share on other sites More sharing options...
Nic H Posted September 10, 2008 Share Posted September 10, 2008 1st one is the LWF one right? looks great, huge improvement allthough Id say the bloom is a little too much and it could maybe have a tad more contrast (could be my superbright laptop screen though) Link to comment Share on other sites More sharing options...
kippu Posted September 10, 2008 Share Posted September 10, 2008 so does the second one have 2.2? Link to comment Share on other sites More sharing options...
mfured20 Posted September 10, 2008 Author Share Posted September 10, 2008 Let me clarify: The first image was done in psuedo-LWF, where I manually changed the gamma of each of my textures in Imageready [apparently I didnt get the whole max-has-an-input-gamma-box memo for like two years], rendered it with a 2.2 gamma curve burned into it thru the Vray Color Mapping tab. I always saved these out as jpgs. This image was saved out this way, color tweaked a little, and had a background thrown in. The second image was the real LWF, rendered out to linear multiply exr and viewed thru the sRGB space in the Vray Frame Buffer. I then tweaked the exr in photoshop, saved it out as an 8bit jpg, and posted it. My save to 8bit must have burned the jpg with a 2.2 gamma profile, but it lived most of its life as a floating point. Yeah, my bloom is a little much, and its kinda low in contrast, but the beauty is that I can always re-tweak it. Tomorrow I will switch up some of the textures and re-render [unless I get some real work to do] and update a bit sometime down the road. I'm still trying to get a handle on exposure rates and such. Link to comment Share on other sites More sharing options...
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