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Rhino to Max


Tommy L
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I have a client that wants to send me some Rhino models for me to work on (texture and render etc). I have not used Rhino before. I am unfamiliar with the file formats and compatibility. What should I ask them to give me? Can I open a Rhino file directly in Max2008? Or should I ask them to export a .3ds or maybe .obj?

 

Any help much appreciated, I'm in a bit of a hurry.

 

Thanks,

Tom.

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I once worked in a viz office and the pipeline was Rhino to Max w/vray. We always built everything in Rhino and then exported as DWG. However, your client needs to know how to fine tune the export options for the most optimized export. I would agree with Jonas that Rhino is a good program to have. I use it for all my modelling as well as for doing quick simple renders during the form-finding stages (I am the in-house 3d architect in the firm I am currently working for).

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cool BEAM

 

do you have an opinion on the Archcut and VisualARQ plug-ins ? Lately at my firm where I have a similar role to you, 3d sustainability architect designer, we use less autocad and no max now and I am using more experimental holistic approaches with my models take offs and 2d parallel projections, so also cutting out some adobe work.

 

also is there any reason you go to autodesk in the end, and have you tried the various render engines , Brazil, Vray for Rhino, Fryrender, Flamingo2 or Maxwell?

 

maybe, I have not tried it but, MOI will export your 3dm files to quad meshes and that would make your 'mesh version of the model look nicer/cleaner upon import to max, because I know what you are talking about when it comes to bad gradient facets eekk.

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Rhino is the tool of choice for designers

save your selfs the extra steps and use it if you can would be my advise

 

or Npower tools makes a great translator.

 

just curious, and why would Rhino be the tool of choice

do you in mean in creation or the final print..

 

just thot I would raise my hand...

 

r

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It can be and is for me at many times in the final printing, but i more meant in terms of conceptual designing, rendering(contingent upon what engines you own), and animation.

 

especially since it is a boat model i would want to stay in NURBS because i would not want any mesh approximation that would reduce quality, thus npower or stay in rhino.

 

ACISout command might help too

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the texture mapping is, a furry hairy boat ;) cute.

 

when exporting your mesh from Rhinoceros there are some settings the custom way you are going to want to fiddle with to get it not so expensive and not too much a poor quality. there are tutorials on the McNeel wiki for this.

 

http://en.wiki.mcneel.com/default.aspx/McNeel/MeshFAQ.html

 

good luck and if you need any help if you choose to keep the model native it's there.

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