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mskin
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ky,

i agree on the contrast. Im having difficulty adjusting it. i end up with lots of burn spots with any method i've used to adjust it so far (except for what you see here in which i adjusted the levels). if i dim the lights the image flattens out too much. Something tell me that if i used the right render element pass (maybe shadows or light...) i could use that to fix it, but i don't really understand these techniques yet. i need to model anther two lounge chairs and then i'll try playing with that.

 

the textures are rather flat, but that is the chosen palette - and what my firm wants to show the client.

 

because its a "lounge", i am not using an exterior light source trying to get a slightly more intimate feel. the results contained lots of burn outs and areas with little light prior to this pass.

 

thanks for the feedback so far.

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good call on the hardware / gap. im also planning to get some vase, magazines, table lamp, etc... as mentioned in previous post (and i should have mentioned it on the outset), i struggle with lighting. i feel the results are adequate, but are lacking somewhere.

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My suggestions (in no way accurate or professional :) ) Id drop the exposure and slightly up the intensity of your lights, then theyll drop stronger shadows and be a bit more contrast between directly lit parts and ambiently lit parts - itll fake a little contrast, but give the image a little more depth.

 

By texture, I mean just add some bump maps to materials which obviously have a texture other than matte plastic. Id add like a burlap texture to the couch (and fix up that tiling at the back one, make the tiles bigger). Everything just looks evenly smooth etc - and Id even add some specular/fresnel reflections/highlights to the timber tables.

 

My 2c anyway :)

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Hey, you should also look at the way the ceiling plane hits the wall. It doesnt look like theres a channel there along the edge, and you might want to either shift the drop ceiling tex [altho it looks like it has to be there to fit the recess lights], or maybe you should add a little differentiation along the wall side.

 

You could also suggest to your firm to add a couple of accent pillows on the couches, not specifically bright or anything, just a bit to fill in some details.

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Good scene - here are some random observations:

* Is that a planar UVW Map on the round coffee table? The texture looks stretched on the sides

* looks like the square tables have the planar map as well - I'd use box

* White board is a good touch

* I'd put a water jug and glasses on the conference table

* The conference room at my day job (IBM) has one of those fancy phones that looks like a triangle

* The couch looks okay - but those arm chairs just look ...hmmm... off somehow

* Plants - I think you need some plants

* Downloads against the wall look a bit bright

* seem between the two doors (unless it slides open)

* good contact shadows

* are you using a realistic lighting solution? as in, IES lights or the like?

* looks like a geometry / mesh issue on the front of the arm chairs

* I'd have the material for the arm chairs match the couch's material, but maybe re-think the couch material

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