mskin Posted September 15, 2008 Share Posted September 15, 2008 Im putting this together for a client to show selected furniture, fabrics and finishes. Link to comment Share on other sites More sharing options...
Dave Oliver Posted September 15, 2008 Share Posted September 15, 2008 what are you using to render? Link to comment Share on other sites More sharing options...
mskin Posted September 15, 2008 Author Share Posted September 15, 2008 mental ray Link to comment Share on other sites More sharing options...
Lester_Masterson Posted September 16, 2008 Share Posted September 16, 2008 I'd add some door hardware, and put a little gap between the doors. Also, aim to have a focal point (ie: if it's the meeting area, lower the illum everywhere else, to make it stand out) Other than that, nice job so far Link to comment Share on other sites More sharing options...
Ky Lane Posted September 16, 2008 Share Posted September 16, 2008 Looking good. Needs some contrast and texture for mine. Link to comment Share on other sites More sharing options...
mskin Posted September 16, 2008 Author Share Posted September 16, 2008 ky, i agree on the contrast. Im having difficulty adjusting it. i end up with lots of burn spots with any method i've used to adjust it so far (except for what you see here in which i adjusted the levels). if i dim the lights the image flattens out too much. Something tell me that if i used the right render element pass (maybe shadows or light...) i could use that to fix it, but i don't really understand these techniques yet. i need to model anther two lounge chairs and then i'll try playing with that. the textures are rather flat, but that is the chosen palette - and what my firm wants to show the client. because its a "lounge", i am not using an exterior light source trying to get a slightly more intimate feel. the results contained lots of burn outs and areas with little light prior to this pass. thanks for the feedback so far. Link to comment Share on other sites More sharing options...
mskin Posted September 16, 2008 Author Share Posted September 16, 2008 good call on the hardware / gap. im also planning to get some vase, magazines, table lamp, etc... as mentioned in previous post (and i should have mentioned it on the outset), i struggle with lighting. i feel the results are adequate, but are lacking somewhere. Link to comment Share on other sites More sharing options...
Ky Lane Posted September 16, 2008 Share Posted September 16, 2008 My suggestions (in no way accurate or professional ) Id drop the exposure and slightly up the intensity of your lights, then theyll drop stronger shadows and be a bit more contrast between directly lit parts and ambiently lit parts - itll fake a little contrast, but give the image a little more depth. By texture, I mean just add some bump maps to materials which obviously have a texture other than matte plastic. Id add like a burlap texture to the couch (and fix up that tiling at the back one, make the tiles bigger). Everything just looks evenly smooth etc - and Id even add some specular/fresnel reflections/highlights to the timber tables. My 2c anyway Link to comment Share on other sites More sharing options...
mfured20 Posted September 16, 2008 Share Posted September 16, 2008 Hey, you should also look at the way the ceiling plane hits the wall. It doesnt look like theres a channel there along the edge, and you might want to either shift the drop ceiling tex [altho it looks like it has to be there to fit the recess lights], or maybe you should add a little differentiation along the wall side. You could also suggest to your firm to add a couple of accent pillows on the couches, not specifically bright or anything, just a bit to fill in some details. Link to comment Share on other sites More sharing options...
SandmanNinja Posted September 16, 2008 Share Posted September 16, 2008 Good scene - here are some random observations: * Is that a planar UVW Map on the round coffee table? The texture looks stretched on the sides * looks like the square tables have the planar map as well - I'd use box * White board is a good touch * I'd put a water jug and glasses on the conference table * The conference room at my day job (IBM) has one of those fancy phones that looks like a triangle * The couch looks okay - but those arm chairs just look ...hmmm... off somehow * Plants - I think you need some plants * Downloads against the wall look a bit bright * seem between the two doors (unless it slides open) * good contact shadows * are you using a realistic lighting solution? as in, IES lights or the like? * looks like a geometry / mesh issue on the front of the arm chairs * I'd have the material for the arm chairs match the couch's material, but maybe re-think the couch material Link to comment Share on other sites More sharing options...
mskin Posted September 17, 2008 Author Share Posted September 17, 2008 thanks guys... great comments and ideas. i will get on them. Link to comment Share on other sites More sharing options...
mskin Posted September 19, 2008 Author Share Posted September 19, 2008 i've tried to incorporate your feed back. It was very helpful. more feed back is welcome. thanks guys Link to comment Share on other sites More sharing options...
Parker1 Posted September 20, 2008 Share Posted September 20, 2008 Where is that light hitting the wall above the door (near the ceiling) coming from? That art does not seem to go with such a clean and earthy space either. Looking great all in all. Oh, ditch the People magazine in the foreground... Link to comment Share on other sites More sharing options...
xxclusiveasad Posted September 20, 2008 Share Posted September 20, 2008 The environment is better but the lcd has too high intensity in its image. I agree with Parker1 ... loose the mags. the painting looks nice.. corner ceiling areas has some unnatural lighting. Cool work though Link to comment Share on other sites More sharing options...
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