femmyextra Posted September 16, 2008 Share Posted September 16, 2008 I was practisin Vray and this ill be ma First interior render. pls comment Link to comment Share on other sites More sharing options...
Dave Buckley Posted September 16, 2008 Share Posted September 16, 2008 something looks wrong with scale to me, that window seems huge Link to comment Share on other sites More sharing options...
femmyextra Posted September 16, 2008 Author Share Posted September 16, 2008 You are correct. the window is out of scale. I wanted to have an opening large enough to admit light so i scaled it up. Link to comment Share on other sites More sharing options...
Lester_Masterson Posted September 16, 2008 Share Posted September 16, 2008 You are correct. the window is out of scale. I wanted to have an opening large enough to admit light so i scaled it up. 1. Yes, it is funny 2. Don't scale up the window to allow more light in. Instead, do a little research on the ole' intertubes, or even better, this forum, on how to light an interior with V-Ray. 3. Show us your update once you have done 2. kthxbye Link to comment Share on other sites More sharing options...
femmyextra Posted September 24, 2008 Author Share Posted September 24, 2008 these is the update with my funny interior. The window scale is still huge though; i only tried my hands on the lights...... Link to comment Share on other sites More sharing options...
dapxin Posted September 26, 2008 Share Posted September 26, 2008 these is the update with my funny interior. The window scale is still huge though; i only tried my hands on the lights...... Looks to me like the shadows are far from perfect ... Link to comment Share on other sites More sharing options...
SandmanNinja Posted September 26, 2008 Share Posted September 26, 2008 Cris Nichols has two very good video tutorials on lighting with v-ray. I bought both and learned heaps, even though I no longer use v-ray. You shouldn't have to make your window bigger to get more light into the room. Play around with the number of secondary bounces. That's pretty important for interior scenes. The texture on your chair looks too big. The sofa in the back looks too small. The window is way too big. The floor tile looks too big, too. Scale is just about the most important part of making a scene look real and believable. I'm not sure what the umbrella is in the left rear corner. Link to comment Share on other sites More sharing options...
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