Camby1298 Posted September 16, 2008 Share Posted September 16, 2008 Has anyone figured how to anti-alias a self illuminated material that value is above 1.0 (white)? BTW The min/max samples in this scene were set at 1/16 Link to comment Share on other sites More sharing options...
shaneis Posted September 17, 2008 Share Posted September 17, 2008 Master Zap has posted the reasons and workarounds here, http://forums.cgsociety.org/archive/index.php/t-543646.html Link to comment Share on other sites More sharing options...
Camby1298 Posted September 17, 2008 Author Share Posted September 17, 2008 Ace. Thanks Shane that should do it, I get around to testing those types of shaders soon. Thanks again. Link to comment Share on other sites More sharing options...
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