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Architectural Walkthrough and flyby


tanni
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nice but here's the thing.

 

I was reading a old post by Christpher Nicohls about how all Arch Animation camera moves are boring, LONG, SLOW, moving forward shots. what he was basically saying was take a look at TV commericals, Movie Trailers and see how they edit, etc..

 

that post made alot of sense to me, and after seeing your animtion i could help but feel like a ghost, or something in your house..

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...I was reading a old post by Christpher Nicohls about how all Arch Animation camera moves are boring, LONG, SLOW, moving forward shots. what he was basically saying was take a look at TV commericals, Movie Trailers and see how they edit, etc..

 

I surely agree, but many times potential house buyers prefer to see straight informative flythrough movies. In that phase a seductive movie does not make sense. It just serves another purpose. So if you want to show people how their house will look I think it's OK. You just have to know the audience about how neutral you have to decorate the spaces so you don't scare some away. So the seductive part is now in the decoration, which could be a lot harder. Shooting video-clip style gives you some room for error ;)

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to be honest its really really boring and dry, technically it looks fine (no flickering, decent lighting, materials)

 

do you really need to walk down all the hallways and 'look' around each room? do the doors need to open?

 

i think 3 minutes is way too long for a animation like this. Straight cuts / shots from room to room would be better, id use some very simple and clean camera moves (gentle zoom, dolly etc) combined with simple animated sun / artificial lights coming on maybe or some moving shadows, focus shifts, dust in the air/volumetric light.

 

just say no to 'flythroughs'

Edited by nicnic
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I surely agree, but many times potential house buyers prefer to see straight informative flythrough movies. In that phase a seductive movie does not make sense. It just serves another purpose. So if you want to show people how their house will look I think it's OK. You just have to know the audience about how neutral you have to decorate the spaces so you don't scare some away. So the seductive part is now in the decoration, which could be a lot harder. Shooting video-clip style gives you some room for error ;)

 

with these camera moves ,sorry but i feel like Jason from the movie Halloween looking for Jamie Lee Curtis:)

 

BTW- your models/textures look GREAT!!

 

i know you can't control your subject this but this home looks like the hundred's of thousands homes in the USA that go for $200,000 that nobody is buying right now. That would be the great if we could create a seductive movie for this type of product.

Edited by pipjor
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Thanks for the comments; What you think? A good story and a cinematographer could help us to improvise our WT and flyby.

 

 

There's a book out there called "Digital Cinematography and Direction"

 

Probably a good place to start, also looking at how other guys are using cameras these days. I found some really interesting inspiration from the last cgarchitect.com nominated animations especially from Purerender.

Edited by mahorela
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this could be a long discussion... I agree about how bored is a flythrough animation and I have never produced one of these just because I dont "feel them". but I know that this is the result that a lot of developers and real estate teams want, and I know how difficult is to convince them about the cinematography style...

I try always to keep in mind the nils norgren phylosophy (from neoscape)

 

"I have been approached by many architects requesting that we have a pedestrian's view of a whole project. This is almost always a bad idea, There are to many reasons to list here but as a rule of thumb, look at movies, see how they are shot, match those camera moves. Sorry for the rant."

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A friend of mine who works in TV production always say's that unless there is a piece of script that requires a lengthy shot, always chop shots every 5 to 7 seconds, or three if you can get away with it, keeps the viewers interest.

 

If i am asked to do a walkthrough i always try to persuade the client to have multiple cameras in the scene and go through what they would like to see in each short sequence and come away with a workable storyboard.

 

Technically it's a pain in the butt having to render out each short sequence, but with a bit of post prod wizardy the end result is stunning.

 

I mean no disrespect, but walking down a corridor, opening doors and looking into each room is as they say "So last century".

 

Regards

 

Neil

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