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Terrain


A.Mitov
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That terrain is rather low on the topo-line count IMHO. Pretty much what classix said, when I import them they are usually arranged by their height from water level. I then make sure they are all one spline and run a terrain modifier on them. Once I have that I will create a large 50+50 grid plane and confrim it to the terrain mesh.

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Now the question is how would I go about connecting the elevation points with splines? I mean aren't the elevations supposed to lie exactly on the terrain contours? :confused: Or I have to guess the order of creating the spline vertices and create them approximately by looking at the contour lines given?

 

Edit: I conformed a segmented plane to the terrain object but after conforming there remain underlying polys. Should I delete them and use turbosmooth/meshsmooth to smooth out the new terrain or should I leave them and just use smoothing groups. When I delete them I am left with jagged edged mesh. What is best in this situation?

Edited by A.Mitov
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