alless Posted September 20, 2008 Share Posted September 20, 2008 hey , I wanted to talk about Time in Modeling , I started working for an Architecture company and they Want me to be Fast ... I Model with Rhinoceros Nurbs Modeling , But I guess Nurbs Can't be as Fast as Modeling from Plans like CAD . I wanted to ask which way is better and faster for modeling : Nurbs , Polygon modeling , CAD(modeling from Plan) ?! regards , Link to comment Share on other sites More sharing options...
kippu Posted September 20, 2008 Share Posted September 20, 2008 some prefer autocad , some prefer modelling in max with splines and boxes .... whatever you pick up and start doing ...that will be the faster one for modelling ...give both a go and see which you prefer Link to comment Share on other sites More sharing options...
REDVERTEX Posted September 20, 2008 Share Posted September 20, 2008 NURBS is bad idea for architecture. Link to comment Share on other sites More sharing options...
3dp Posted September 21, 2008 Share Posted September 21, 2008 NURBS is bad idea for architecture. sadly i have to disagree i have in the past used rhino for architectural work and the designers for the project i am working on at present are using rhino for all the visual exploration (and from there we are using revit for the cd work) i agree it's not suitable for all circumstances but for model making it works fine and has a good toolset Link to comment Share on other sites More sharing options...
Brian Smith Posted September 21, 2008 Share Posted September 21, 2008 lofts and probooleans all the way. edit poly for minor edits down the road. wouldn't it be great to have a contest at the dmvc where a small group of modelers race against each other to build the fastest something from provided linework? Link to comment Share on other sites More sharing options...
aaron-cds Posted September 22, 2008 Share Posted September 22, 2008 Sketchup is fast for me. Link to comment Share on other sites More sharing options...
IC Posted September 22, 2008 Share Posted September 22, 2008 LWCad for LightWave. It's 3d modelling and CAD mixed together-but in a good way! Link to comment Share on other sites More sharing options...
mattclinch Posted September 22, 2008 Share Posted September 22, 2008 the fastest way to model a building is to use the software that you are fastest with... it will be largely down to personal preference. if you want an opinion on a comparison of all techniques, i would say extruding splines, poly modelling, sweeps and bridges in max is the fastest combination of methods. Link to comment Share on other sites More sharing options...
nelpiper Posted September 22, 2008 Share Posted September 22, 2008 Most of my knowledge of MAX comes from game artists despite of being a visualiser. So, I tend to start modeling using shapes and turn them rightaway into editable polys. This is a personal workflow that works quite well and it's fast for me. Everything comes down to what Matt just said. Nurbs, polys, shapes, patches, etc are tools to help you get there. The important thing is that, if in the end the client is happy and you achieved this within the required time schedule, than you did what was best for you. Don't forget though: there is always space for improvements on your workflow and perhaps you discover that you're even faster with a different approach. Good luck. Link to comment Share on other sites More sharing options...
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