umare Posted September 22, 2008 Share Posted September 22, 2008 When exporting from autocad what format allows for textures files to be included in the conversion so that the file can be used in maya? Any help would be appreciated. Thanks UMare Link to comment Share on other sites More sharing options...
Tay othman Posted September 22, 2008 Share Posted September 22, 2008 Hello umare Till now no Good Format for Translating...you sould use Autodesk Direct Connect . to Connect DWG Files t maya......Maya will import the DWG as A Bunch of NURBS Surfaces...No Textures and Materials....This is the worst thing if you plan to Make an ArchViz with in maya....you have to Remodel in maya....will be much better. So If you need to Visualise an AutoCAD or Revit Project...MAX is Recomended! Cheers /Tai Link to comment Share on other sites More sharing options...
umare Posted September 23, 2008 Author Share Posted September 23, 2008 Thanks Tai, your reply was very helpful indeed. UMare Link to comment Share on other sites More sharing options...
Karlfucious Posted September 23, 2008 Share Posted September 23, 2008 I find that using sketchup as a bridge between autocad / revit to maya gives me the best results so far. DWG to sketchup, then FBX to maya will convert much cleaner geometry. Plus any blocks will be converted to components in sketchup which will be converted to instance copies in maya. If you don't have sketchup you can always use the old 3ds to maya with the bonus tools 3ds import but i find it takes a lot more clean up that the latter method. Link to comment Share on other sites More sharing options...
shaneis Posted September 23, 2008 Share Posted September 23, 2008 I find that using sketchup as a bridge between autocad / revit to maya gives me the best results so far. DWG to sketchup, then FBX to maya will convert much cleaner geometry. Blender http://www.blender.org/ is a great program for bridging between CAD and Maya as well... and it is completely free. Same workflow as Karlfucious mentioned CAD DXF > Blender FBX or OBJ > Maya. It is also good for the .3ds and .max imports. Link to comment Share on other sites More sharing options...
Antisthenes Posted September 24, 2008 Share Posted September 24, 2008 Rhinoceros works as a good "bridge" too Link to comment Share on other sites More sharing options...
shaneis Posted September 24, 2008 Share Posted September 24, 2008 Rhinoceros works as a good "bridge" too Hmm... SketchUp Pro - Win XP/ Vista, Mac OSX - US$495, Rhino - Win XP, Vista - US$995 Blender - Win XP/ Vista, Mac OSX, Linux - US$0.00 That, my friend is what we refer to as a "no-brainer". Link to comment Share on other sites More sharing options...
Antisthenes Posted September 24, 2008 Share Posted September 24, 2008 995? naaa free for 25 saves or 140 for commercial licenses for students Link to comment Share on other sites More sharing options...
Karlfucious Posted September 24, 2008 Share Posted September 24, 2008 I can't really comment on how well blender translates the files over since I've never used it but Sketchup converts over really clean geometry. Instead of importing a bunch of garbled triangles it tries to keep planar faces as ngons where possible. The only places it triangulates the mesh is where holes occur. That makes cleanup a much easier process and saves a lot of time. Also, all the face normals are in the correct direction. Another plus of using the sketch up method as mentioned before is the fact that blocks/families convert to instance copies in Maya. So If you need to further detail a window you can model on one and the changes will carry over to each identical window. With all that said there is no perfect translation. Sketch up is just the best I've found so far. Not only that Sketchup is a very handy little tool that I find invaluable to my pipeline. Link to comment Share on other sites More sharing options...
shaneis Posted September 24, 2008 Share Posted September 24, 2008 Instead of importing a bunch of garbled triangles it tries to keep planar faces as ngons where possible. The only places it triangulates the mesh is where holes occur. That makes cleanup a much easier process and saves a lot of time. Also, all the face normals are in the correct direction. Another plus of using the sketch up method as mentioned before is the fact that blocks/families convert to instance copies in Maya. So If you need to further detail a window you can model on one and the changes will carry over to each identical window. Thanks for the info Karl. Tri's and normals are an issue. You can achieve similar results with Blender, though it isn't as simple as one or two clicks. Might just have to look into SketchUp. 995? naaa free for 25 saves or 140 for commercial licenses for students Blender - free for unlimited saves, forever, for everyone... Link to comment Share on other sites More sharing options...
Antisthenes Posted September 24, 2008 Share Posted September 24, 2008 how about MOI? Link to comment Share on other sites More sharing options...
spitnone Posted October 11, 2008 Share Posted October 11, 2008 Hi everyone!thanks for welcoming me here,i really appreciate it.I'm an BS.Architecture grad.,and im working with autodesk cad for arch'l.plans,then rendering perspectives in 3ds max.,and finalizing in photoshop....but im planning to jump on maya for renderings..but the problem is,i havent mastered yet the cad on maya,max on maya..i hope can solve it.... Link to comment Share on other sites More sharing options...
HamburgerTrain Posted November 6, 2008 Share Posted November 6, 2008 I'd stick with Max if I were you. Purely because I think rendering is Maya's weakest aspect. But I'll also add that Maya 2009 is able to handle DWG very nicely in the latest release. Link to comment Share on other sites More sharing options...
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