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I'm Using a RenderBoxx it has a 16 gigz of ram for each node......In many Heavy Scenes I've Used about 12 GB of Ram at Rendering time (Especially in cityscapes).

 

So I Recommend 16 GB of Ram coz 8 some time not enough

 

I've very rarely topped out my box (8gbs) though, with particles, and a lot of trees, I could see this happening. I'm really curious though, to see what sort of scenes you've worked on that have topped 12gbs. Are you able to post any images/frame grabs?

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Hello Joel...

 

My Scene is a Room with 12 characters (Children) With Cloth and hair (I Work in an Animation company - and our project is a Film not an Archviz ) and there is no Render proxies coz we work on maya 2008 / Mentalray.

 

I Hope if I Can Grab Some images to Post them here....

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12 characters (Children) With Cloth and hair

 

Makes sense. I guess that would put it over the edge. And all in the same pass? I have no idea how they are interacting or what's involved, but at least in archvis, I find that if I need to use more than 4gb, the frames generally take forever and it's worth it to break stuff out into seperate passes. (This way, if just a part of it needs changing, you can render just that pass.) I'd especially assume that this would be true when calcing hair. Seems like a pretty finicky thing, and short of pro films, most of the 3d hair I've seen has been less than perfect (meaning it could have benefited from a little more tweaking by the artist and therefore, another pass). Can't imagine 12 people with cloth and hair all in the same scene! If it looks good, I'll have to give you some serious props. :D

 

(Now I'm extra curious to see what you're working on.) :)

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