Timbur Posted September 27, 2008 Share Posted September 27, 2008 I got weird problems when rendering. First render is fine, everything looks great. BUT then if I change something like view, background etc. the second render looks kinda wrong. There's pieces of that first rendering. I use Irrmap for primary bounce and lightcache for second. And I think it's the irrmap what causes problems because when I changed it to bruteforce render was fine. Also booting nodes helps but who wants to boot them after every render? Second problem isn't because distributed rendering but it's weird too. When I have image or vraysky on the enviroment slot, you can see them through shadows. So please, if anyone knows how to solve these problems just let me know, thanks... Link to comment Share on other sites More sharing options...
Spooner04 Posted September 27, 2008 Share Posted September 27, 2008 could you post an image of the problem with the shadows? The issue with the LC sounds like the machines are holding on to the LC somehow. I would first make sure that your LC is set to single frame and uncheck don't delete and save file. If that doesn't work I would maybe try making a seperate file for each camera and see if that helps. Link to comment Share on other sites More sharing options...
Timbur Posted September 29, 2008 Author Share Posted September 29, 2008 I don't think it's the LC what causes problems, because LC pass is always OK. Irrmap is where the problems appear. But maybe it's the settings, I try to uncheck those "Don't delete" on render end. For that other problem... Here's a pic from LC pass and you can see that sky and that tree is (don't worry about the scale of image, it's a test ) showing through the building. And it shows in the final rendered image too. Link to comment Share on other sites More sharing options...
schnitz Posted September 30, 2008 Share Posted September 30, 2008 Are you by any chance using your background image in VRays GI environment override slot to light the scene? I remember one time I did this it actually projected the image onto my model. Other than that, I'm stumped... Link to comment Share on other sites More sharing options...
Thablanch Posted September 30, 2008 Share Posted September 30, 2008 This was happening in previous releases, ( but I think it was fixed in 1.5 and up) We used to turn incremental save OFF when rendering in DR, Use the cam you want to render > hit save > then render with DR, should get rid of the squares that are from the slave computer, from the previous save of your drawing. Link to comment Share on other sites More sharing options...
Timbur Posted September 30, 2008 Author Share Posted September 30, 2008 Thanks guys from replies. Must try those things rightaway when I get to work. Somekind of script what boots the spawners before rendering would also be great. Link to comment Share on other sites More sharing options...
Thablanch Posted October 1, 2008 Share Posted October 1, 2008 You can run spawner on the slaves machines as a service, so the actual user of the machine does not see it, and it is always ready for you when wou need it. Link to comment Share on other sites More sharing options...
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