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Unwanted transparency on Reflecting Mtl


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Hello everyone!

I have this problem that suddenly started to happen.

Im trying to render opaque glass for an exterior facade with a vrayMtl.

The reflect parameter is set to gray, but the refract is set to black to suppousedly make it like a mirror.

Im not using any opacity maps either.

But everytime i render, it makes just this material a little transparent and it seems to be fixed if i disable reflections turning it to black.


It makes no sense and i have also noticed that its not a true material transparency(if i put something behind it would also make it transparent all the way to the background image).


I am wondering if there is a setting that might be doing this, i have allready tried starting over with the scene and materials.

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