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Unwanted transparency!


DiegoFlores
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Hello everyone!

I have this problem that suddenly started to happen.

Im trying to render opaque glass for an exterior facade with a vrayMtl.

The reflect parameter is set to gray, but the refract is set to black to suppousedly make it like a mirror.

Im not using any opacity maps either.

But everytime i render, it makes just this material a little transparent and it seems to be fixed if i disable reflections turning it to black.

 

It makes no sense and i have also noticed that its not a true material transparency(if i put something behind it would also make it transparent all the way to the background image).

 

I am wondering if there is a setting that might be doing this, i have allready tried starting over with the scene and materials.

 

[ATTACH]29212[/ATTACH]

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i think it is not transparency, but reflections - change background when you render / render it with alpha - *.tga, *.png/ and then add background in PS

 

if you add background just like pics with screen mapping what is in background same pics is in foreground

 

- spherical maps with spherical mapping are rendering ok on reflected materials

Edited by martincg
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you mean this supoused transparency is the refection of the forefront?

i tried renderng without an enviromental map but te color of the background still affects the image like it was transparent, or maybe is still refllecting it like you said.

 

I didnt seem to have this problem before.

by spherical maps, you mean HDRI maps?

i dont have one of those. I was actually planning to take pictures of the trees in front of the glass to use them as difusse textures, layered on top of the glass color.

 

i will try adding the background in Photoshop but still this reflection thing is not very clear to me.

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