Jump to content

Hi all....Help :P


sideshow tpc
 Share

Recommended Posts

Hey everyone...been gettin some very useful tips from here for a while now, but now I have a bit of a prob that is kinda stumping me...rendering a scene with big mirror along one wall and for some reason I am getting a weird shadow that only appears in the reflection. You can see it on the wall in the reflection on the left side of the mirror. It isnt static either....it seems to grow as the cam moves around. Would really appreciate any sugestions as to why this might be happening..

 

Cheers

Link to comment
Share on other sites

Hi Tommy, yeah using IRR map and Light cache. have IRR map set to High Animation and Multiframe Incremental. The scenes are rendering pretty quick, so I didnt bother with the every 10th frame thing to save out the file. I had done the save to file thing with the light cache on flythrough mode then set it to 'from file', but it still does it even if I put that back to single frame.

Link to comment
Share on other sites

Hi Luke, yeah just checked incase I accidently duplicated anything, but all seems good in that respect...the walls are just an extruded spline that I converted to an editable poly then put a shell mod onto..same with the floor, ceiling and mirror, and the mirror is a few millimeters off the back wall....is really stumping me....I even tried uping the subdivs on the mirror material, but that didnt help at all...

Link to comment
Share on other sites

yeah the shadow only appears in the reflection. when I play the animation, the wall is really smooth, but in the reflection the shadow grows as the cam moves and seems to have a really defined edge to it....the ceiling and the floor slightly intersect the walls, but thats never caused an issue in the past. But now that I think about it, the edges of the mirror do slightly intersect the frame...would that be an issue?

Link to comment
Share on other sites

the mirror is just a standard vraymtrl with the reflective colour set to white. glossyness is 1.0 I have tried the subdivs at 8, 16 and 20 and that didn't seem to change anything....would frensal reflections do anything? or are they not needed for things like flat mirrors?

Link to comment
Share on other sites

the mirror is just a standard vraymtrl with the reflective colour set to white. glossyness is 1.0 I have tried the subdivs at 8, 16 and 20 and that didn't seem to change anything....would frensal reflections do anything? or are they not needed for things like flat mirrors?

 

Fresnel isnt needed, and make sure your diffuse color is black.

Link to comment
Share on other sites

check there is no smoothing group applied to the sub-object.

 

Also, the 'every tenth thing' is not just to speed the rendering, it interpolates the lighting solution which gives a smoother result than a frame by frame calculation.

Edited by Tommy L
Link to comment
Share on other sites

that wall is a very simple piece of geom, why don't you just rebuild the wall and see if you still have the problem - trial and error

 

That was going to be my next suggestion... throw another wall in a foot in from that one and see if it still does it. Even try changing materials.

Link to comment
Share on other sites

That was going to be my next suggestion... throw another wall in a foot in from that one and see if it still does it. Even try changing materials.

 

thats a good point - just use a generic light grey as a override material (and exclude the mirror) and see if it still happens - that'll help decide if its geom or material

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...