art.chitect Posted October 1, 2008 Share Posted October 1, 2008 Hi All... Sorry if ,Maybe this question sound like silly question..but i'm really wondering 'bout this.. For the first time, when we learn 3d, which one is more important... A. Materials mapping and how to make the materials or B. Rendering technique, i.e using mental ray/vi-ray engine or C. Lighting effect.. Thanx for reply:rolleyes: Link to comment Share on other sites More sharing options...
STRAT Posted October 1, 2008 Share Posted October 1, 2008 not a silly question at all. on first reflection the answer is obvious. but not really. there is no definitive answer. The logical step is to learn all about modelling, then learn texturing, then learn lighting concepts, then learn rendering/animating. this is the traditional route, but why stick to this? especially in this day and age where everything is so user friendly and geared towards the nube. It also depends on your type of business and where you want to take it - why learn the traditional route and gamut of 3d if you'll never need or benefit from it? Generally though, modeling is very important, then usually you can learn lighting/rendering and texturing together, as each usually relies on and effects the other. fine tuning these skills, like getting realistic lighting and texturing, can follow in your natural progression of learning. Animation is also an afterthought that can follow. Link to comment Share on other sites More sharing options...
art.chitect Posted October 1, 2008 Author Share Posted October 1, 2008 Thx Brian, Stephen... It's very helpfull info .... Bravo.. __________________________________ Learn is Never Ending Story Link to comment Share on other sites More sharing options...
grungebob Posted October 1, 2008 Share Posted October 1, 2008 Also know your compositing skills (photoshop, after effects, etc.) is a plus... if you did something wrong, client doesn't like a specific material, architect is crazy... whatever it might be, this has made a big difference down the line. Yeah, 2 extra hours up front... but it will save you hour or days of additional work in the future. Most important though... being good at modeling. Remember (since this is CGArchitect), architects are never happy with a final result and want to change everything all the time... build models based on ease of editing in the future. Link to comment Share on other sites More sharing options...
RobNJ73 Posted October 2, 2008 Share Posted October 2, 2008 Most important though... being good at modeling. Remember (since this is CGArchitect), architects are never happy with a final result and want to change everything all the time... build models based on ease of editing in the future. Quoted for emphasis. Link to comment Share on other sites More sharing options...
adricorrea Posted October 2, 2008 Share Posted October 2, 2008 First thing to learn is definitively modelling and try not to jump steps, learn everything properly. My learning curve, was pretty disorganized as I learnt to model in cad first and then tranfer it to max, then when started modelling in max I didn't know what I was doing, now 4 years later I sometimes learn basic thing about modelling in max that if I had known before would have saved me a lot of time and strees. Plus this Quote "build models based on ease of editing in the future" it is 100 % true. Link to comment Share on other sites More sharing options...
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